The spectacle of a close game is also enthralling for the stream audiences.
I remember (I believe it was the second TFN beta cast) the 2v2 between Ami on one side and some other randoms coming down to literally a single VP, the winning side having sat on that single VP while draining 60 or so points from the opposition..
That's the problem- literally the only thing the game has going for it in the 'epic game' department is long, VP close games involving a lot of tanks. There's no epic MG micro to look for because it switches targets automatically, there's no awesome light vehicle stuff because LV's get owned by ATGs due to the removal of target tables, and so on.
While it is indeed easy to get vet (just retreat in time) and the vet is boring stats wise, saying that it is of "little significance" is pretty out there considering that most wher units get 1.78x damage increase at vet 3.
Actually, even though that does sound like a lot in one go, compare that to the combined veterance of a rifleman at vet 3:
- 1.65 x accuracy
- 1.5 x damage
- 0.8 x rec'd accuracy
- 0.75 x rec'd suppression
- 0.85 x rec'd damage
Just the damage and accuracy buffs alone are superior to a flat 1.78x damage increase.