I'd like to recommend that everyone read this first:
http://www.coh2.org/topic/27737/highfive-s-guide-on-how-to-suggest-changes
Well said
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I'd like to recommend that everyone read this first:
http://www.coh2.org/topic/27737/highfive-s-guide-on-how-to-suggest-changes
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I do.
Game mode? Map? USF or SU?
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OKW is the best faction in the game
An allied player versus an OKW player of equal skill will result in the OKW player winning 9 times out of 10
Id love to see someone disagree, You simply cant
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in the tournament games ive played with Ciez, msot of the match ups led to a 2-1 victory with allies winning every time. we dont face that many good 2v2 teams, but we've gone up against Jesulin/Milkplease and Dusty/OMGPop in tournament games, and each time allies won 3-0. they were pretty close games, but nonetheless your statement is wrong.
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If we fall for the strict definition, it should be a inconventional strat which is meant to take the opponent by surprise.
Since there is almost no element of surprise (you can scout enemy base in FoW n you see commander loadouts), cheese on CoH2 generally relates to any "spam" or rush of certain units which might be OP or overperforming.
You can make use of a death ball and then spread out when engaging the enemy or when danger arrives (spread out those marines!).
That shows how you don't need the approval or acknoledgement of the mayority of players to know something is gonna be OP or broken even if most people don't use it or think of using it.
I will say it again, USF was unplayable at the time, no one unlocked that commander yet and why bother with the Greyhound and it's gimmicky ability when you could rush a AA-HT faster and even compete against the Puma (if your opponent missmicro).
USF: rifle bar blob (before nerf) or even RE spam (before volley fire nerf) use to be a thing. Once you get your upgrades from your base, major + ambulance or even the Cpt foments some kind of blob/death ball. Thing is since Zooks are garbage and OKW blob is better, you are better going for a heavy tank play were you focus on wiping squads with either Scots or HE Shermans.
Regarding OH: it mostly force a lot of players to use Mechanized Assault for Stug-E into Tigers and a fast T2 to counter the M20, AA-HT or nowadays the Greyhound. T3 can be tricky since Jackson hardcounters it. Either you wait for the Tiger or you make AWESOME use of Mgs+Paks, which on some maps, can't be use at all.
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Im not arguing against that allied factions are more difficult to play. however, i think you guys grossly overestimate how much more 'skill' is required to play allies. coh2 is a game of strategy. proper micro and utilizing your units will get you far, however strategizing effectively, having timings, and knowing what counters what and when is what you need to take that next step.
at the highest of skill levels i believe allies have the edge, in 2v2s atleast, for various reasons.
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Isolated examples of course.
Also the exception
mabey i should clarify.. In general OKw will win agaisnt an allied opponent of equably skill
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Permanently BannedIm not arguing against that allied factions are more difficult to play. however, i think you guys grossly overestimate how much more 'skill' is required to play allies. coh2 is a game of strategy. proper micro and utilizing your units will get you far, however strategizing effectively, having timings, and knowing what counters what and when is what you need to take that next step.
at the highest of skill levels i believe allies have the edge, in 2v2s atleast, for various reasons.
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I agree with almost everything here. Allied have an advantage in 2v2's
But u are correct in that u don't have to argue that allies are more difficult to play. We have stats and dev quotes that prove that they are.
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And how exactly do you know that?
Sometimes people really need to L2P. Yes obers and shreck volks might be overperforming, but it's not like theres a bunch of things in the OKW roster that are severely underperforming or just straight up bad.
light infantry support gun, IR HT not really doing anything, PZIV battle group call in, raketenwerfer being the worst AT gun apart from m-42 at gun , the jagpanzer being horrenduosly overpriced and what not.
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OKW is the best faction in the game
An allied player versus an OKW player of equal skill will result in the OKW player winning 9 times out of 10
Id love to see someone disagree, You simply cant
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raketenwerfer being the worst AT gun apart from m-42 at gun
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Nerf Obers-good joke.What is OKW going to do vs shocks and rifle/airborne inf hordes.Already ostheer inf can't do much.Ober is last axis elite inf worth the name-fallschirm are joke -overpriced just for surprise entry.
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I agree with lemon on that. As many issues as OKW has, double soviets is probably the worst by far.
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