More 4v4 maps!
Posts: 89
I read somewhere that 4v4 is the most common gameplay mode however I find it very frustrating that we only have 5 maps to play on.
There are so many new and old maps that you could bring back, seriously, I'd love to see Montargis Region or Hochwald Gap for example.
I don't really get why Relic spent so much time and effort on a singleplayer campaign when they could have spent their money on maps and other stuff to improve multiplayer.
I didn't buy Ardennes Assault and I will never do. But i'd buy an expansion that provided new maps and stuff in a heartbeat.
Posts: 923
Yeah we really need new maps to the auto-rotation in 4v4. I'm starting to almost get bored with these maps and sure there are custom maps available but it is not always you can get 8 players playing together.
Posts: 2819
Go make the 4v4 maps urself, its a cool thing to learn!
Dude, he just asks for more maps.
What's the point in saying he should make them..
It's indeed true, the automatch pool can be much larger than it is now, with dedicated 4v4 maps instead of 3's and 4's mixed.
Posts: 923
No, we need more 1v1 maps, for #Esports.
Go make the 4v4 maps urself, its a cool thing to learn!
Maybe if you read my post..... "and sure there are custom maps available but it is not always you can get 8 players playing together."
So more 4v4 maps for AUTOMATCH...
Posts: 2238 | Subs: 15
Posts: 89
It doesn't matter how good Ardennes Assault was, nobody is going to play that for 600 hours so Relic, go figure!
Posts: 2238 | Subs: 15
I don't really care where the maps come from, all I know is that I have more than 600 hours played and less than 1% of that is from singleplayer and more than 50% of that is from 4v4.
It doesn't matter how good Ardennes Assault was, nobody is going to play that for 600 hours so Relic, go figure!
lol....I agree with you.
Relic just need bring these maps from Theater of War and Ardennes Assault to automatch.
Posts: 923
Posts: 2115 | Subs: 1
Posts: 2070
Posts: 292
Repeat this until we reach 10 maps (we have 7 currently) and then the one with the highest votes will be included in the map rotation and the one with the least amount of votes will be excluded. With 10 maps we should get 4 vetoes. Also give the option to vote if we want to keep the current map pool.
Posts: 2070
They should include the most popular custom map each month in the automatch rotation and at the end of the month we should get to vote if we want to keep it or not.
Repeat this until we reach 10 maps (we have 7 currently) and then the one with the highest votes will be included in the map rotation and the one with the least amount of votes will be excluded. With 10 maps we should get 4 vetoes. Also give the option to vote if we want to keep the current map pool.
Posts: 1276
Take out face of at Rostov and adjust its points and balance for the north spawn point.
Posts: 292
They should add some of the maps from the Community Spotlight
Kind of what I said so yes, I agree with you.
Posts: 1595 | Subs: 2
Posts: 976
Actually in automatch vs players there 11 3vs3 maps and 7 4vs4 maps. (3 or 2 of those can be vetoed)
Here is a systemic method to add more 4vs4 maps: (for simplicity, assuming that each new map would be playable in 3vs3 or 4vs4)
First, i would add the best two community maps and rotate an old one out.
New 4vs4 maps count : 8
Every month after, i would add a new map then rotate an old map out and rotate an old map back in.
When the original number of 4vs4 map has doubled (14), i would slow the cadence adding new maps every 2 months only, but start rotating 2 maps in/out every month.
When the original number of 4vs4 has tripled (21), i would slow the cadence adding new maps every 3 months only, but start rotating 3 maps in/out every month.
The one rotated out would still be available in custom games.
A way among others...
Posts: 1484
Posts: 4301 | Subs: 2
Posts: 28
I just unsubbed my Eve online account as I have become hopelessly addicted to COH2 4x4 multiplayer.
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