Hit the dirt!
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Is there something I'm missing or is there a balance issue here? Should it cost munitions? Should flamers do extra damage to them?
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Posts: 34
Edit: And the hyperbole of "almost no damage" isn't going to help a discussion when its plain wrong.
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Rifles and Hit the Dirt on 1 plus the conscripts weapon upgrade on 2. So you got better anti-infantry plus better anti-tank infantry quite early in the game.
@Inverse: I already had insane players regularly running away with conscripts once they saw the beginning of the rifle grenade animation. I wonder how the hell they keep aware of this while doing all the other stuff but it is possible. But rare of course so you are probably right.
Posts: 1944 | Subs: 2
Btw. is anybody ever using any other commander for soviets?
Rifles and Hit the Dirt on 1 plus the conscripts weapon upgrade on 2. So you got better anti-infantry plus better anti-tank infantry quite early in the game.
@Inverse: I already had insane players regularly running away with conscripts once they saw the beginning of the rifle grenade animation. I wonder how the hell they keep aware of this while doing all the other stuff but it is possible. But rare of course so you are probably right.
The other doctrines are viable in team games, but 1v1 I go for the conscript buffs almost every time and occasionally for the 120mm + T34/85.
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Pgren bundle grenades rape hit the dirt conscripts hard. You can hit retreat as soon as you see the grenade thrown and still lose 3-4 guys.
Is this because you take more damage on retreat than while HTD is active? In my experience the conscripts go from full to half health with bundled grenades. This makes forcing a retreat easier, but cost a lot of munitions to keep throwing them at every conscript squad.
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Retreat bonuses in general seem reduced right now compared to vCoH. Flamers especially do a lot more damage to retreating units.
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Is this because you take more damage on retreat than while HTD is active? In my experience the conscripts go from full to half health with bundled grenades. This makes forcing a retreat easier, but cost a lot of munitions to keep throwing them at every conscript squad.
Even with hit the dirt and you don't retreat you'll still lose 3-4 guys especially when you're bunched up. When you press retreat, conscripts get up and stand still a moment before retreating. PG grenades go off so fast so it'll catch your squad as they're standing still. It costs alot of munis to throw bundles but combined with the STGs of Pgrens you can do alot of manpower damage that it is worth it.
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Considering how vital munitions are for the German player the bundled grenade is way too expensive to be an effective counter.
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