In this replay: http://www.coh2.org/replay/27178/penal-at-nade-bug
Around the 20-25 min mark, my(Orange) Panther and Command Panther were AT naded by a Penal battalion (which had some conscripts merged in it). It appears the unit was given a command to throw satchel but the member executing the throw was a merged conscript and an AT nade came out instead.
Penal AT nade bug
18 Nov 2014, 20:21 PM
#1
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Posts: 74
18 Nov 2014, 20:39 PM
#2
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What?, i have never even heard from something like this, lets hope its a AT grenade with satchel damage, right 
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18 Nov 2014, 22:03 PM
#3
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Posts: 4928
I watched the replay, specifically the part mentioned, very closely. It did indeed happen, the satchel lights up like it's being used, but the soldier pulls out an Anti-Tank Grenade. Also interesting to note that I kept an eye on the munitions counter, and the AI was charged 25 munitions (AT Grenade) rather than 45 (Satchel Charge).
But since it was the AI, I don't think this is a problem. I wasn't able to recreate the bug myself even with an all-conscript Penal squad. Seems like it was just a fluke with the AI player.
But since it was the AI, I don't think this is a problem. I wasn't able to recreate the bug myself even with an all-conscript Penal squad. Seems like it was just a fluke with the AI player.
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