Micro and Unit Preservation. period.
Or maybe just because I'm two-digit ranking player lol
How many?
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Micro and Unit Preservation. period.
Or maybe just because I'm two-digit ranking player lol
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if i try hard i can make it but you cant say you finish all missions without being defeated at all
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Permanently BannedPosts: 656
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The AI seems to heavily cheat at hard difficulty on some of the open VP missions. The one that involved picking up the air dropped supplies, for example, saw the AI produce 2 P4s, 3 vet 4 pumas, and at least another 3 AA Half tracks before I could produce a single Sherman when I controlled both of the fuel the entire game.
Needless to say it threw all those tanks away however since the AI doesn't appear to realize when it's vehicles are being shot by an AT gun sometimes.
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I pretty much expected this. RTS AI actually being able to compete with a MP experienced player without use of just unfair amounts of resource bonuses or abilities not accessible to the player is unheard of.
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you gotta play the meta map as well as the missions themselves for the campaign to be truly easy.
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Almost whole EE industry when making games is thinking like:
Easy - easy
Normal - more units
Hard - more units, buffed units.
The point is that game designers don't bother with better AI attached to higher level. Just make units better, more spamable, faster etc and that's it.
Panther shooting AT gun while M10 was next to it on Romeo's stream (last AA mission) was just embarrassing
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Elchino (for some reason quote did not work)
You should play men of war red tide or any men of war game on hard difficulty levels.
That game is *really* hard.
And when i mean hard, prepare to frontally assault a heavily defended with tanks mortars and artillery enemy position across an open field with 10 guys and 1 armored car, then also resist mulitple counterattacks with those same 10 guys and 1 armored car
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