So you never have used the unit before.
Your right ive never touched the B4 have absolutely no idea how the commander works
Or the math behind the B4, FMR or how the unit interacts with the world.
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So you never have used the unit before.
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Your right ive never touched the B4 have absolutely no idea how the commander works
Or the math behind the B4, FMR or how the unit interacts with the world.
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but claiming it is totally inaccurate and can only hit a bad players units isnt right either... if you manage to preseve your units till your opponent can cuilt b4s, youll probably have like 10+ units running all over the place... try to pay attention to every single one once a b4 fires... but i guess u are all better players than me if i get hit by it and you dont
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it is an okay unit and totally fine until it hits vet 3 and deals 960 dmg per shot...
in a game where unit preservation is of utmost importance...
but claiming it is totally inaccurate and can only hit a bad players units isnt right either... if you manage to preseve your units till your opponent can cuilt b4s, youll probably have like 10+ units running all over the place... try to pay attention to every single one once a b4 fires... but i guess u are all better players than me if i get hit by it and you dont
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We have here people with more hours played and not a single allied game on their playercard.
Just saying.
Nefring vet 3 B4 means that you still won't move JT. Get hit, 2 strimpio to repeair, whili this you still can snipe and befire B4 is ready you have fresh Jadgtiger.
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This thread is a war reenactment unto itself, propaganda washed opinions vs hard facts and it's funny that the most clear, concise, factual, undeniable, incorruptible, impregnable way to show you've played PvP and played allies while doing so, is by showing your clocked steam time, this thread is the best and by best I mean best locking material that is.
This has been a mobile message of hyperbole brought to you by,
Switzerland
Posts: 2070
If the B4 gets nerfed the whole Counter Attack commander will never see daylight again.
Those of you who cry for a nerf, how do you suggest Allies to effectively counter Jagdtigers in the future? The B4 is already hard countered by any Ostheer player with a Stuka commander.
If the B4 gets nerfed the Axis won't have to have an Ostheer player prepared to get a commander with Stuka Bombing Strike = more Tigers. IMO a nerf to this unit will be the last nail in the coffin for Allied 3v3 + 4v4 play.
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So allied players are forced to deal with all the ADVANTAGES of JT, but the axis player is not supposed to deal with its sole VULNERABILITY.
"Hans, zis is ze pride of German engineering! It's all fine and dandy while the uberarmoured supergun of doom is twoshotting everything, across half the map, through seven hedgerows, three brick houses and a small mountain, while vet3 Jackson's HVAP rounds bounce off its frontal armour."
"Sounds too good to be true, Hans? Well, it is. It's slow as fuck und zere are Soviet heavy howitzers about."
Normal universe Hans : "Oh shucks. Guess it does make sense zat a unit zat powerful should have drawbacks and hard counters. Better keep on my toes if I sense a howitzer nearby"
Hans in this thread: "Artillerie is clearly unfair."
There is only one dedicated hardcounter that resides at the top of a single doctrine (and is itself hardcounterable by almost any offmap strike). For this hardcounter to oneshot, the JT must be stationary and its position known, and the b4 has to have veterancy, and a damage-boosting ability should be used, and the OKW player should not consider maneuvering it, and...
Yes, CoH2 is built around unit preservation. Yes, oneshotting supertanks is contrary to gameplay principles and ultimately toxic. But JT has enough advantages as it stands. For players to continue to benefit from these advantages while simultaneously consider the only threat to it to be overpowered and unfair - well, that seems just a bit hypocritical to me.
The hardcounter is as overpowered as the unit it hardcounters.
Nerf the JT and you can nerf the B4 vet3. No sooner.
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Except everything under 960 hp is definitely fast enough to dodge a B4 shot.
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Under normal open terrain circumstances id say yes. But that's not always the case.
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What other circumstances? If it hits it hits, if it misses it misses. What else is there?
Posts: 545
Posts: 2070
There is only one dedicated hardcounter that resides at the top of a single doctrine (and is itself hardcounterable by almost any offmap strike). For this hardcounter to oneshot, the JT must be stationary and its position known, and the b4 has to have veterancy, and a damage-boosting ability should be used, and the OKW player should not consider maneuvering it, and...
Yes, CoH2 is built around unit preservation. Yes, oneshotting supertanks is contrary to gameplay principles and ultimately toxic. But JT has enough advantages as it stands. For players to continue to benefit from these advantages while simultaneously consider the only threat to it to be overpowered and unfair - well, that seems just a bit hypocritical to me.
The hardcounter is as overpowered as the unit it hardcounters.
Nerf the JT and you can nerf the B4 vet3. No sooner.
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