Russian Double Sniper + Guards
Posts: 320
can someone give me an advice what to do against those Russian Snipers combined with Guards?
The German Sniper just sucks. If you snipe one guy, he is retreating and if he is lucky, your sniper is down.
Scout Cars get downed easily and buttoned by Guards. So you can't do a shit against those stuff and even normal Cons are enough to hold the line against Grenadiers with their bad K98k
I just think that Russian got 2men Squad Sniper is a bullshit design decision.
Posts: 412
In short, 3 viable options imo are:
1. Gren spam and cap the map fast, quicktech to Ostwind/P4.
2. Counter snipe, use Green cover so you cloak faster then the soviets can aim with their own snipers. This option is tricky and requires good micro.
3. Mortar Halftrack.
Option 1 is the safest and most reliable imho.
Posts: 818
I would recommend the ostwind rush as an initial option but if you can later tech to t4 with the ecomomic support of luftwaffe supply or assault support panzerwerfers will end the sniper threat permenently, t4 is somewhat hard to do in 1v1 but in 2v2 and up its not very difficult to pull off with the proper doctrine
Posts: 320
Posts: 412
Edit: It is much worse in team games then 1's to face, as partner can cover for the sniper build. In 1's, the soviet player is giving up things to have that cost efficient force.
Posts: 168
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Posts: 150
Mortar HT makes quick work of soviet cheese strats with its incendiary bomb. Well worth the 45 munitions for sure!
This strategy won't work if your enemy is not a retard. He'll just dodge or retreat.
Posts: 1248
Sorry, i forgot to mention it. I was refering to 2vs2.Mass Osttruppen Rush Kappa
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The only early game solution I found for this:
As Ostheer:
Use shoot blockers and try to avoid giving your enemy kills in order to delay guards at two cp.
Rush for a scout car. If you are lucky 2 cp are not yet unlocked and the snipers are defenseless.
If there are guards, try using 2 or even 3 scout cars. But don't let your enemy know that you have them. Because usually just one or two guards are on the map, you need to catch the enemy by surprise
2 upgraded scout cars easily wipe guard squads thus leaving snipers undefended, even in the base.
The easiest way is to countersnipe, if you have the micro. Since you cloak faster the numbers are on you side, it just requires good Micro and baiting. Once reaching vet 1 you can one shot snipers.
Osttruppen also counterc sniper in a soft way to a degree leaving you with map control for a Ostwind.
Posts: 954
Posts: 54
Sensible: (sadly neither shuts it down very hard):
-grenspam and fast tech to an ostwind
-mortar HT
Paid Commanders:
-assgrens (and some regulars for fausting cars)
-stormtroopers teleporting from a house
Awesome (but not tested):
Double Scoutcar or Scoutcar + Halftrack - remember that PTRS take a moment to aim and the not-buttoned vehicle can drive around in them to keep resetting their aim time. Bonus points if you chase them back to HQ and whipe with some pios or whatever popping outta the HT. No idea if this actually works, but golly imma try it if I ever meet a sniper-spammer. If you pull it off post a replay.
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Posts: 482
COME ON ! The motar HT isn't the effective counter to sniper + guards. The incendiary bomb is a good counter to team weapons because the team weapons are static and they usually need set-up time when they want to move away from the fire.
Posts: 240
Conscript get owned by LMG Grenadier,
If conscript can have upgrade weapon to increase by firepower by 30%, then some players will choose different strategy.
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