tiger aces
Posts: 824
I really don't even see the Tiger Ace very often, most of the time it is a regular Tiger I see.
Posts: 2070
I think the quality and quantity of counters needs to increase> you should essentially have 5 mediums/tank destroyers to there 1 heavy.
My thoughts exactly. Reliable and effective counters need to be present for every unit type in the game. Theoretically, Alies should (and do?) have a numbers advantage over their Axis counterparts. However, Relic has noted that it is a lot mroe harder to micro their more numerous and fragile units
Posts: 4630 | Subs: 2
Posts: 647
there's a limit to where things can cost are bomb but being game winners they are still purchased, things like KT/JT and tiger aces.
@australianmagic, idk, i fear the JT because as usf i have no counters, KT isnt so bad since it has only 40 range, im quite comfortable with using jacksons to pound it from afar and drive it off.
but against the TA, i cant quite do that because i only outrange it by 10range, im more likely to enter a slugfest with the TA before i can bring it down to half HP and probably lose my jacksons/su85 to a couple of TA shots while it scoots away after popping smoke. so in that scenario, i'd take a loss while he only has to head back to repairs.
this is the problem for me, i can never match a well managed tiger ace and its not because i lack the capacity to match in micro and tactics. but more likely i have to spend so much more resources, to get dedicated anti tank units that are more vulnerable than the tiger aces is to them.
Posts: 1108
Posts: 366
what do you people need next.. nerf stug, coz it rotates too fast? or the ostwind, coz it shoots too fast and kills inf?
Posts: 23
Posts: 170
Posts: 281
Posts: 93
Is it December 2013 again? If you want to whine about the Tiger Ace, you come far too late.
I'm sorry about the game you lost... Next time use mines.
Too bad the us has only 2 options for mines: M20 mine which is expensive, and the crappy 5 muni put down by only doctrinally units/ added abilities.
Posts: 3552 | Subs: 2
You defeat the Tiger Ace by damaging it and trying to kill everything else (preferably starting with his engineers)
The ideal is to have this:
A crippled Tiger Ace sitting in his base or limping back to it, as long as it exists it is tanking his economy, as long as it is crippled it is no threat to you
Kill everything else he owns, preferably starting with his Pios
Take total map control while he desperately tries to save up enough MP to get some Pios to repair it
Posts: 647
You don't defeat a Tiger Ace by killing the Tiger Ace
You defeat the Tiger Ace by damaging it and trying to kill everything else (preferably starting with his engineers)
The ideal is to have this:
A crippled Tiger Ace sitting in his base or limping back to it, as long as it exists it is tanking his economy, as long as it is crippled it is no threat to you
Kill everything else he owns, preferably starting with his Pios
Take total map control while he desperately tries to save up enough MP to get some Pios to repair it
what kind of logic is that? the TA limping back to its base will get repaired, by his allies and free repair station. so you want to take all that infantry losses/tank losses to damage it, while it goes back for free repairs? already with 50 range, disabling the TA with abilities is almost out of the question, not to mention its not 100% penetration with AT nades anymore.
it will always be a threat as long as its alive. it needs a much more solid counter than the current ones. reducing its range is a good start/reducing its anti infantry would also work.
Posts: 3552 | Subs: 2
Driving it off damaged is satisfactory
Or to look at this another way:
Normally attacking an enemy vehicle, losing units to do so and not killing it is a disaster.
You lost a lot and fed it vet
With the Tiger Ace neither is a consideration:
It imposes attrition upon its owner just by existing
There is no issue with feeding it vet because it is at max vet anyway
It's not worth taking heavy loses to kill it when you can take light loses and damage it your units survive and gain vet. It gains nothing from the experience.
Even better if you use munitions abilities because that doesn't hurt you at all; and mobility kills are golden.
Engine damage gives it a long time on the field when it isn't doing anything, either it limps back to base or pios come to repair it. If pios come out, kill them whilst they are repairing it(bombs, mortars, rockets, offmaps, whatever)
+++++++++++++++++
You appear to be having difficulty dealing with it, fine, and you are a much better player than me in your chosen modes.
However consider that there are options other than a straight up fight with it
Options that maximise it's disadvantages
It is, as noted, good in a straight fight, don't give it one
Posts: 209
Posts: 707
Wow, you just suggested 6 DOCTRINAL counters to this unit. Any unit in the game should be counterable with nondoctrinal units, because otherwise you are just feeding the call-in meta problem. In terms of bleeding manpower, good luck attacking infantry with anything that won't be countered by the tiger ace. Hell, any non-doctrinal AT counter gets absolutely murdered by the Tiger Ace. SU-85s and jackson can get hit by target weak point, and then they are dead. AT guns will get sniped quite handily, especially since the zis only has about a 60% chance to penetrate the thing.
I would be fine with the tiger ace if it actually required a fuel investment. It does not. Do not point out the reduced income after it is called in. The reduced income is balanced out by the fact that you can still purchase other armor before the tiger ace, and that you will be destroying your opponents army and manpower income with the ace. At the very least, I feel that the tiger ace income reduction should also last for 5 minutes after the tank dies.
Tiger Ace is also doctrinal. period
Since when Soviet do NOT rely on non-doctrinal counter?
I once suggested fuel should be reduced for a certain amount of time like 10-15 mins and apparently people think that's not a good idea as well
And if you can't counter a Tiger Ace with all the BS soviet can field? L2P
Posts: 2070
Tiger Ace is also doctrinal. period
Since when Soviet do NOT rely on non-doctrinal counter?
and that is the issue with this damn game
Posts: 598
Posts: 245
I haven't faced a TA in forever, but I could see where they may still cause some players trouble.
Posts: 707
and that is the issue with this damn game
And that's also why soviets is giving axis shitty headaches across all game modes
cons maxim Zis spam into ISU152
Livestreams
26 | |||||
896 | |||||
3 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.306114.729+2
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Dedek545
Most online: 2043 users on 29 Oct 2023, 01:04 AM