Commander, HQ has designated the given territory as a strategic point of interest. Intel indicates that enemy forces are positioned nearby and poised to make an advance. Take and hold the area or eliminate the enemy, the choice is yours.
Each player is requisitioned a limited number of resources to build and deploy their company with. Since resources are limited, loses must be kept to a minimum.
- Players have access to almost every unit within a faction, including heavy armor. The only limiting factor is population and resource cost.
- Capturing territory increases the team’s population cap; thereby allowing them to deploy more units.
- Typical game length is 8-10 minutes.
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We are interested in getting feedback related to balance and gameplay. Let us know if a change is needed to better balance the potential match ups. We are also interested in knowing what you think of the new game mode and any feedback or suggestions you might have for future iterations.