Game interface and lobby.
19 Apr 2013, 17:10 PM
#1

Posts: 150
Honestly I'm surprised there are no threads about this in here. CoH1 had one of the bests lobby's I've ever seen, only Wc3 and Broodwar lobby's would compare. Everything was so well organized and easy to find. Also, why no chat channels? WHY? Because of chat channels I made great friends in CoH1 and they just take them away? 2013, hello?
19 Apr 2013, 17:15 PM
#2



Posts: 2072 | Subs: 1
The fact that there are no chat channels make me feel like I'm in a console game lobby 

20 Apr 2013, 02:27 AM
#3


Posts: 1620 | Subs: 2
I hope this stuff is just missing for the beta. Otherwise this is worse than Starcraft. Stacraft one.
20 Apr 2013, 04:09 AM
#4

Posts: 34
Even starcraft received an update for battle.net that gave them chat channels. Games that have no chat feel like they are lacking community. Even if CoH chat was mostly dribble, its still nice to have.
20 Apr 2013, 05:58 AM
#5


Posts: 3293
Even starcraft received an update for battle.net that gave them chat channels. Games that have no chat feel like they are lacking community. Even if CoH chat was mostly dribble, its still nice to have.
coh2.org steam group has a chat room area just for stuff like this. (all clans do.)
20 Apr 2013, 06:43 AM
#6

Posts: 34
In reference to public chat. There are always different groups congregating, but the public chat brings them all together and gives people a place to talk shit.
20 Apr 2013, 08:56 AM
#7



Posts: 4559 | Subs: 2
This is the beta, the final game will have chat rooms 
And for the future, this is the beta, there are only few features compared to the retail game, which should get basically all the 2013 features we expect from an RTS.

And for the future, this is the beta, there are only few features compared to the retail game, which should get basically all the 2013 features we expect from an RTS.
20 Apr 2013, 15:24 PM
#8


Posts: 1620 | Subs: 2
This is the beta, the final game will have chat rooms
And for the future, this is the beta, there are only few features compared to the retail game, which should get basically all the 2013 features we expect from an RTS.
Except for spectating, rewinding replays, a replay UI that shows the resources of both players simultaneously, or the ability to watch a replay with multiple people.
20 Apr 2013, 16:28 PM
#9
Posts: 182
Except for spectating, rewinding replays, a replay UI that shows the resources of both players simultaneously, or the ability to watch a replay with multiple people.
He chose his words wisely, as he didn't mention by when we should expect them...
Moreover, Relic has made it rather clear that they intend to improve the replay system post-release.
21 Apr 2013, 00:05 AM
#10

Posts: 36
With the customizable setups and different doctrinal commanders I really feel a need for having better info in the setup screen. What is this "Stuka CAS" ability supposed to be good at, anti-tank or anti-infantry?
Likewise I would like to have unit cost listed in the customizer for each doctrinal unit. Also if it replaces another unit it should show difference if any.
And what does this ability cost in munitions? Is it something I can rely on often or not as often?
Likewise I would like to have unit cost listed in the customizer for each doctrinal unit. Also if it replaces another unit it should show difference if any.
And what does this ability cost in munitions? Is it something I can rely on often or not as often?
21 Apr 2013, 08:48 AM
#11



Posts: 4559 | Subs: 2
Except for spectating, rewinding replays, a replay UI that shows the resources of both players simultaneously, or the ability to watch a replay with multiple people.
Rewinding replays is something they are still looking into, as well as watching replays with multiple people.
But I can confirm that spectating and replay UI with multiple features inside (like SC2 replay system) will come.
21 Apr 2013, 08:51 AM
#12


Posts: 1560 | Subs: 1
That's some good news Marcus

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
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04 Apr 2025, 12:42 PM
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

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aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
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Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
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Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
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Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
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