End the Abuse Help the Raketenwerfer today
Posts: 818
The Raketenwerfer really needs some sort of buff so it can effectively stop scout cars in the early game. Scout cars often drive through its arc of fire and don't even get shot at, much less get hit. Even if it could fire or hit, scout cars vision range allows them to see the racketenwerfer if its in range, making it almost impossible to suprise them and easily allowing them to flank or outmanuever this slow static weapon.
The match up essentially can come down to a crap fest of multiple scout cars driving all over the map and destroying OKW squads. Abuse is thrown around alot, but i really just think it's not fun to play with or against forcing a faction to rely on static weapons that don't even work to fight scout cars. It makes the game feel clunky and more cheesy than dynamic and interesting, much more so than other forms of "soviet cheese"
I think the Raketen needs a faster training time, a larger arc of fire, a faster setup/teardown time or all of the above. It just needs to be more flexible than other at guns since it is being used to counter lighter vehicles earlier in the game.
Does anybody else agree disagree?
Are scout cars vs Raketens fine?
Does OKW need this weakness?
Raketens OP?
Posts: 1094 | Subs: 20
You gotta play very careful against Soviet T1 with OKW (with Ostheer aswell). But if you manage to deal with the M3 early on, your Soviet opponent is in deep trouble.
M3 is a high risk, high reward unit.
I think the Raketen needs a faster training time, a larger arc of fire, a faster setup/teardown time or all of the above. It just needs to be more flexible than other at guns since it is being used to counter lighter vehicles earlier in the game.
Raketens compensate their early struggle through incredible scaling in the late game (just like every OKW unit). Don't make them a second Pak40.
Posts: 818
I don't feel that 1 scout car is so bad, but 2-4 is where i think the OKW seem to struggle. even if you pick off 1 or even 2 they can still force a retreat kill the raketen and bleed the hell out of you
Posts: 369
Also, buffing the raketen just for the sake of gaining an advantage against Soviet T1 would be bad balancing. OKW already has a shitload of AT, no need to make that even stronger.
Posts: 1970 | Subs: 5
Posts: 1094 | Subs: 20
Posts: 2280 | Subs: 2
Permanently BannedBesides that its fine.
it gets increase range when in buildings. it can retreat. and is the only ATG that come at tier 1, free of tech
Posts: 824
Posts: 17914 | Subs: 8
Yeah the Raketen needs a faster set up time, got absolutely destroyed by multiple USF WC51 car rush in the beta in 1v1. In fact I think it was against Hon3ynuts, wasn't it Hon3ynuts? Multiple scout car opening for either faction is strong against OKW, especially WC51 into Stuart, that was such an ass wuppin.
If you're facing multiple vehicles, you should have multiple AT, don't expect a single AT source to handle everything.
Combine, either with shreck/2nd werfer or with mines to protect flanks/frontal rush.
Also, WC51 is pretty huge investment given you are getting a weaker version of soviet M3 and need to pay 25% more, rifles being more expensive then volks also guarantees that you will always outnumber USF player as both, wehr and okw and the doctrine doesn't really have anything else going for it.
Posts: 1248
Posts: 89
Yeah the Raketen needs a faster set up time, got absolutely destroyed by multiple USF WC51 car rush in the beta in 1v1. In fact I think it was against Hon3ynuts, wasn't it Hon3ynuts? Multiple scout car opening for either faction is strong against OKW, especially WC51 into Stuart, that was such an ass wuppin.
depends alot on the player
as soviet i love T1 opening with scoutcar
against some players/ one some maps / etc it works wonders
against other okw players /other maps it is bad
its strenght is mobility its weakness is kubel + sturmpio at long range
why? sturmpio can repair while the kubel shoots and it has similar dps than M3 at far
M3 can't be healed by engineers due to suppression
but i shouldn't tell you what works
Posts: 8154 | Subs: 2
Posts: 1604 | Subs: 3
Panzerschreck also doesn't work against a skilled opponent. Your squad is pushed by the m3 making it unable to fire. While being flamer engi wiped.
For me works now the following: spend the first munitions on mines and bait scout cars with kübelwagen.
@katitof
Show me how you win a game if you build 2-3 Raketenwerfers as your first units.
Posts: 1144 | Subs: 7
Posts: 769 | Subs: 1
As it stands, panzerschreks and pumas are the only realistic AT meta, but both are time-consuming to obtain. (I had never really considered mines before, due to the pressing need to save up for schreks).
Posts: 17914 | Subs: 8
@katitof
Show me how you win a game if you build 2-3 Raketenwerfers as your first units.
I've said you need more then 1 AT source(even pointed you out which ones exist at that time period) for multiple light vehicles, not that you need to spam rocketens.
Posts: 1157 | Subs: 2
Given the relative size of a raketenwerfer to other AT guns it would make a lot of sense if it were simply much more responsive. I'd consider it the maxim of the AT world then. It has a limited arc and is very easily decrewed, justifying its immediate availability, but it should ideally respond very well to micro.
As it stands, panzerschreks and pumas are the only realistic AT meta, but both are time-consuming to obtain. (I had never really considered mines before, due to the pressing need to save up for schreks).
My sentiments exactly. Also, if the raketen was a little more reliable OKW players would potentially be less reliant on shrecks and would further open up potential options for the faction such as more nades, mines, or other upgrades. The game always feels more fun and rewarding with options, and ATM the shreck is so much of a crutch it feels like a boring, necessary munitions burden.
Posts: 2396 | Subs: 1
Reketen needs a faster fire and set up time.
Besides that its fine.
This.
Posts: 542
Posts: 332
Give it slight more base accuracy and lower base aim time, reduce what it gets in Vet to those 2 stats. Easy fix?
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34857.859+13
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
4 posts in the last week
23 posts in the last month
Welcome our newest member, zowinfans
Most online: 2043 users on 29 Oct 2023, 01:04 AM