You can lay mines!!!!
Oh, wait US is the only faction that cant do that (except M20 mines).
Just kidding
Nothing funny I used to put a lot of mines with Soviets.
Posts: 115
You can lay mines!!!!
Oh, wait US is the only faction that cant do that (except M20 mines).
Just kidding
Posts: 2181
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Nothing funny I used to put a lot of mines with Soviets.
Posts: 115
Is the Majors vet 3 lockdown ability worth risking him for?
Posts: 2396 | Subs: 1
You read my mind ...
But the problem is I will not play Axis ...
Posts: 115
The officer giving bonuses to paratroopers currently doesn't work ans I don't think it will ever will
See: http://www.coh2.org/topic/25475/usf-officer-bonuses-and-paratroopers/post/231874
Posts: 115
Lots of posts and nobody told you that this is your only mistake? Want to learn how to beat Axis? Play Axis. You will find pretty soon good players that will show you strategies and build orders you never thought about. Axis is my favourite faction but I play the other two also, especially USF because I like it more. That helped me with some Axis strategies that I used afterwards.
Posts: 63
I am not kidding about the mines in general. I am saying that US does not have a good mine. The M20 mine is good but the M20 will dye eventually and the mines from the Rifleman infantry commander are useless (at the moment).
OKW has good mines, Wehrmacht has good mines, Soviets have good mines but US, meh.
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You can also lay one or two in cover. When you throw a grenade on it it absolutely wrecks infantry.
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Posts: 8154 | Subs: 2
The rifleman company mine is great. I don't think you're using it properly; it costs 5 munitions and you should lay down about 10 of them together if you want to DESTROY a tank's engine. That leaves it completely still you know?
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Is the Majors vet 3 lockdown ability worth risking him for?No.
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You'll naturally gain vet if you have him nearby your squads fighting
Pathfinders: They are good to crew support weapons since they keep their vision range.
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The rifleman company mine is great. I don't think you're using it properly; it costs 5 munitions and you should lay down about 10 of them together if you want to DESTROY a tank's engine. That leaves it completely still you know?
Posts: 3602 | Subs: 1
The same as with other officers. What does the "nearby" means ??
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Posts: 63
My last arguments.
First, they are doctrinal witch means you cant use them all the time. US has 6 commanders and only one has this mines.
Second, lay 10 mines together? Common man, you have to have tons of time and you can not even shift que them.
In comparison to the other faction mines, they are bad.
I asked the "nearby" definition as this word appears around but no one knows what is the distance for "nearby".
What was stated here before is that other two officers just have to be on the field without any distance limit for units they "take care" for.
It seems to me it's not the same with Major. He seems not to get any vet if is not moved out of the main base. So in this case it could be the Major has a "nearby" definition.
It's strange to me, the details we are talking about here, should be very well documented by Relic btw.
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First, they are doctrinal witch means you cant use them all the time. US has 6 commanders and only one has this mines.
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