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Fantasy Faction V: Machine Guns

  • This thread is locked
What Machine Gun?
M2HB T1MG42 T1MG 34 CP1Maxim T2Dishka CP2
Option Distribution Votes
15%
53%
3%
23%
8%
Total votes: 40 (Locked)
25 Oct 2014, 16:17 PM
#1
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

The unlockable upgrade went to the IR STG44 with 47% of the vote


http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units

http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry

http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry

http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry



Builder Unit: Sturmpioneers OKW 58%

Core Infantry: Grenadiers Ostheer 32%

Elite Infantry: Obersoldaten 28%

Unlockable Upgrade: IR STG 44 47%



Faction now looks like this:


T0: Sturmpioneers

T1: Grenadiers

T4: Obersoldaten

CP3: IR STG


We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage


I had thought about putting this on hold while we wait for the patch, however MGs are not changed in that it seems, only bug fixed

So:
25 Oct 2014, 17:44 PM
#2
avatar of Doomgunner

Posts: 74

Maxim(T2) looks like the easy choice on paper, but people need to realize this fantasy faction techs like Ostheer, so MG 42 would hit the field a lot sooner therefore should be preferable.
25 Oct 2014, 18:03 PM
#3
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Tech structure is deliberately loose


At the moment I have in my head a hybrid of Sov and OKH


You need T1 or T2 to access T3 and T4, but it is intended that you can get all buildings at some point without deliberately excessive tech cost
25 Oct 2014, 18:32 PM
#4
avatar of Doomgunner

Posts: 74

Tech structure is deliberately loose


At the moment I have in my head a hybrid of Sov and OKH


You need T1 or T2 to access T3 and T4, but it is intended that you can get all buildings at some point without deliberately excessive tech cost


Okay, that's not what you put down in the first thread, I had no idea it changed:
Tech structure will be similar to OKH in that it has to be linear


Certainly makes Maxims more viable.But you would still be forgoing Grenadier faust and be weak to M20/M3/222(as you don't have guards).
25 Oct 2014, 18:55 PM
#5
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2



Okay, that's not what you put down in the first thread, I had no idea it changed:


Certainly makes Maxims more viable.But you would still be forgoing Grenadier faust and be weak to M20/M3/222(as you don't have guards).


You are correct sorry

Glad to see someone is paying attention because I am not
25 Oct 2014, 20:50 PM
#6
avatar of NinjaWJ

Posts: 2070

Well we already have amazing infantry DPS. We don't need Maxim because we have stuff that deals a lot of damage. I voted MG42 because of its high suppression. This will make our infantry units have more time to pwn the enemy
26 Oct 2014, 03:20 AM
#7
avatar of steel

Posts: 1963 | Subs: 1

I chose MG42 for being awesome when I use them. :D
26 Oct 2014, 04:32 AM
#8
avatar of LemonJuice

Posts: 1144 | Subs: 7

50cal cus its stats-wise is the best mg overall except for firing arc.
26 Oct 2014, 05:07 AM
#9
avatar of MarcoRossolini

Posts: 1042

I rarely play OH because the waiting times are horrible, but when I do, I never have any complaints about the MG42, you just plonk it down and it'll suppress all you want.
26 Oct 2014, 05:32 AM
#10
avatar of Enkidu

Posts: 351

Seeing as the way the .50cal moves is being fixed in the patch, and that it would be in a fast t1 for this faction, it's a no brainer for me. M2hb is like an mg-42 that sets up and tears down like a maxim. M2HB all the way!
7 Nov 2014, 09:48 AM
#11
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

locked poll at user request. :D
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