Issues that plague a German player
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Posts: 432
Volksgrenadiers are very lackluster and die quickly for core infantry.. Sturmpioneers lost a lot of their capability when they basically got a range nerf. Fallschirmjaeger are just waaay too flimsy for the price you pay for a 4-man squad that clumps
If Volksgrenadiers are to be a "meat shield" to draw attention for superior closer range squads, they need to be more durable.
Volksgrens die quickly with or without vet, priests, ISU-152's Shocks, Rifles etc instagibbing them as soon as they come into view doesn't help.
Jaeger Lights are okay, but the doctrine they are part of kind of sucks, Ostwind is expensive and only good for a short time, comes in way too late. Everything on the Special Forces doctrine comes in way too late. LeIG for OKW sucks, right out.
The entire Elite Armored doctrine sucks, and the Panzer IV Ausf. J's are never worth getting, despite that they come obscenely late to make a difference.
German MG's cannot suppress anything it seems and often don't fire until Allied units make it halfway through the long part of their firing arc!
Posts: 1158
You are truly in another reality. I can't take you serious man, can you provide some replays and references? What your saying here is almost all completely the opposite of what I observe in games. The exception being volks vet0 they die to anything(perfectly fine, they are the cheapest base infantry, less than cons). The other exception is panzerIV J sucks, it does suck.
Provide some replays with time references or as far as I'm concerned this is just a trollpost to be lol'd at and then ignored. Seems to me like your playing really badly and ignoring fundamental principles of coh then complaining about being a career punching bag. I know there is some people that I stomp that would say the same things you are saying. Truth is, they just played very badly and it's not about the units they used, any units of any faction under their command would fail.
Posts: 1963 | Subs: 1
Volksgrenadiers are very lackluster and die quickly for core infantry.. Sturmpioneers lost a lot of their capability when they basically got a range nerf. Fallschirmjaeger are just waaay too flimsy for the price you pay for a 4-man squad that clumpsI refuse to believe this. I haven't seen my teammate's volksgrenadiere die very fast. Sturmpioniere are still very good, you just don't rush them into 2-3 squads of anything better than RE and CE. I actually still think fallschirmjagers need to be nerfed(make them pay ammo for the FG42). Clumping is another issue and not balance related. I've never really seen my teammate's fallschirmjager being flimsy.
If Volksgrenadiers are to be a "meat shield" to draw attention for superior closer range squads, they need to be more durable.They're durable enough. Look above.
Volksgrens die quickly with or without vet, priests, ISU-152's Shocks, Rifles etc instagibbing them as soon as they come into view doesn't help.They cost 235mp. Surely they should not have an easy time beating units that cost more right? And the priest/ISU152 part is silly. They're still humans.
Jaeger Lights are okay, but the doctrine they are part of kind of sucks, Ostwind is expensive and only good for a short time, comes in way too late. Everything on the Special Forces doctrine comes in way too late. LeIG for OKW sucks, right out.Scavenge doctrine has that artillery that can go on like forever. Complete area denial which can be used to block enemy from capping a VP. Only the Ostwind part I can agree on. LeIG18 still sucks. All arty sucks in this game except the B4, ML-20 and Stuka zu Fuss.
The entire Elite Armored doctrine sucks, and the Panzer IV Ausf. J's are never worth getting, despite that they come obscenely late to make a difference.Relic could just swap out King Tiger with Panzer IV. KT goes to elite armoured doctrine.
German MG's cannot suppress anything it seems and often don't fire until Allied units make it halfway through the long part of their firing arc!My experience tells me that MG42 supresses everything they shoot at. The part where they don't shoot instantly is annoying though.
Posts: 1740
Ok now my explanation as I 99% axis player (not yet a fanboy )
Volksgrenadiers are very lackluster and die quickly for core infantry.. Sturmpioneers lost a lot of their capability when they basically got a range nerf. Fallschirmjaeger are just waaay too flimsy for the price you pay for a 4-man squad that clumps
Volksgrenadiers are without cover the weakest inf early game that's true, but they are the best in late because they scale so well. I don't know the exact stats but they get IIRC two times a modifier which makes them harder to hit. Fallschirmjäger are still very strong if you hold them on long range. They are not meant to be German shock troops, they are better grens that can clear out support weapons from behind. When I play as allies I have a lot of problems against them.
On higher vet ranks they are basically like Obersoldaten.
If Volksgrenadiers are to be a "meat shield" to draw attention for superior closer range squads, they need to be more durable.
As I said before you have to care of them in the early game while they become surviving experts with vet.
Volksgrens die quickly with or without vet, priests, ISU-152's Shocks, Rifles etc instagibbing them as soon as they come into view doesn't help.
ISU was bullshit OP so it got a very huge nerf. Priests, ISU and Shocks are all commander based abilities which means that other units won't hit the field.
Jaeger Lights are okay, but the doctrine they are part of kind of sucks, Ostwind is expensive and only good for a short time, comes in way too late. Everything on the Special Forces doctrine comes in way too late. LeIG for OKW sucks, right out.
Haven't played Jäger post patch but the Ostwind is one of my favourite tanks of the game. Especially against rifle blobs you do tons of damage. And it still is good in the late game you just don't have to put it in the first row. The LeIG is IMO a thing about luck. I had games where it didn't hit anything and I had games where it had 40-50 kills in the end.
The entire Elite Armored doctrine sucks, and the Panzer IV Ausf. J's are never worth getting, despite that they come obscenely late to make a difference.
While I agree that the P4 J are some kind of weak I have to say that the armor pen ammunition is quite cool because you will penetrate most of the time even with pumas.
German MG's cannot suppress anything it seems and often don't fire until Allied units make it halfway through the long part of their firing arc!
Even an MG has to be supported. A lonely MG will maybe surpress an enemy squad but others will flank it and kill it. 2 MGs are doing amazing if you now where the enemy is going to attack you.
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Posts: 332
The only thing I agree with the OP about is the MG's not firing till squads get about half way in to their arc - also their awfully slow rotate speed left to right.
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For the rest:
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Posts: 656
With a little bit of vet volksgrens become some of the hardest to kill infantry in the game.
Posts: 432
Someone get sierra an exorcist, I think he's been possessed by vetlolcake.
With a little bit of vet volksgrens become some of the hardest to kill infantry in the game.
Not too difficult to kill with double BAR's, Double M1919's, Snipers, or Shocktroops (easily 2x as durable those shocktroops.)
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I agree with you, that the Elite armored doctrine sucks, but Volks are still strong and deadly on vet5.
For the rest:
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Posts: 655
Permanently BannedSierra, please grow up and try playing both factions. I haven't seen you post a SINGLE constructive thread or argument on this forum, and all you do is accuse Allies players of being trolls and I'm pretty confident you actually have never even played as one of the Allies factions. You probably bought OKW and that's it.
As for your thread, half of it is whining that volks are UP (farthest statement from the truth ever) and the rest are just L2P issues, like Katitof said. MGs don't seem to suppress anything? Rofl someone lock this thread.
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Posts: 17914 | Subs: 8
Not too difficult to kill with double BAR's, Double M1919's, Snipers, or Shocktroops (easily 2x as durable those shocktroops.)
Then I suppose its rather convenient that you have Kubel that counters all of it.
If you want to use just a single units in army that is designed to play with combined arms, its you who fail.
Posts: 2280 | Subs: 2
Permanently BannedThey scale like gods.
<EDIT> Issues that plague a BAD player
Posts: 13
Watch replays of people who know what they're doing and actually try to improve your game instead of just asking for balance changes because you can't win.
Posts: 665
My MG42s suppress stuff just fine. Of course you need to micro and support it, but it does its job very well.
JLI rock. These guys cut down anything short of Shocks down to size in a hurry.
And heaven forbid OKW gets a doctrine that's not that great. Every faction does. It's not like they have a non-doctrinal superheavy, right?
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