Company of Heroes 2 - Not for SEA players ?
Posts: 322
- I live in Vietnam, the same country ( and even the same city ) as SturmTigerGiap.
- For sometimes when Relic start to use their sever in America, I found it very hard to play this game as Asian living in SEA area. Why? Because our connection to America always stay around 240ms, that's mean we got 2.5s delay input into this game so we are always at a disadvantage I guess?
- I'm just wondering if you guys got the same problem as me? If yes, can you list your ping and delay input?
Oh yeah I start to play this game again because I heard there new patch coming but with this constantly delay input, I think I will seriously delete this game. Guess the only thing we play as RTS game is Starcraft 2 lol
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I will wait for the patch then, really really hate it when they took 2 seconds to understand my command.
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Posts: 1963 | Subs: 1
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0,7s is a ping of 700 which is in EVERY OTHER game a factor that makes it absolutely impossible to play.
Posts: 1963 | Subs: 1
But I have to say 0.7s is IMO really bad, sorry...I've beaten BreakingBrad and ItzDusty in a 2v2 with that input lag. Not so bad I say.
0,7s is a ping of 700 which is in EVERY OTHER game a factor that makes it absolutely impossible to play.
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http://thenextweb.com/asia/2014/09/17/internet-speeds-across-southeast-asia-crash-yet-another-undersea-cable-breaks/
http://en.wikipedia.org/wiki/Asia-America_Gateway
You can't blame relic for this one. The problems still persist.
Posts: 1963 | Subs: 1
AFAIK, there are ongoing maintenance problems between SEA and the US, due to a broken cable on the sea floor:Yup but my ISP claims it would be done by October 6th, which is 17-18 days ago.
http://thenextweb.com/asia/2014/09/17/internet-speeds-across-southeast-asia-crash-yet-another-undersea-cable-breaks/
http://en.wikipedia.org/wiki/Asia-America_Gateway
You can't blame relic for this one. The problems still persist.
Posts: 589
Yup but my ISP claims it would be done by October 6th, which is 17-18 days ago.
I know, all the sources say Oct 6th, but it's clearly not the case. They've found 2 breaks so far, who's to say there aren't more? You'll have to keep on to your ISP.
Posts: 1963 | Subs: 1
Oh yes, I just remembered. My ISP likes to tell lies about this kind of things. So in the end I'll have to wait until they actually announce it's fixed.
I know, all the sources say Oct 6th, but it's clearly not the case. They've found 2 breaks so far, who's to say there aren't more? You'll have to keep on to your ISP.
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My ping to the battle server is 250ms (can't remember the IP, did this test long ago). I'm in Europe. Anyway, what matters is your actual command latency in-game and not your ping.
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240ms is 0.24sec, but add the input delay thats still in the LIVE version and youre above playable. i advice you to try the beta or wait for the patch. things might improve for you by about 30-40% (since your current delay should be around 420ms [ping+input delay])
240ms latency in an RTS isn't playable, honestly. I personally can't really play at anything above 150ms if I'm trying to be competitive. 240ms is just insanely slow, you can't react to anything.
This is one of the issues with the new battle server setup. Consistent latency, but potentially far higher latency depending on how far away you are from the server cluster you're connecting to. All you can really hope is that Relic adds more servers worldwide, but given how small CoH2's multiplayer base is right now that might be wishful thinking.
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Posts: 140
240ms latency in an RTS isn't playable, honestly. I personally can't really play at anything above 150ms if I'm trying to be competitive. 240ms is just insanely slow, you can't react to anything.
This is one of the issues with the new battle server setup. Consistent latency, but potentially far higher latency depending on how far away you are from the server cluster you're connecting to. All you can really hope is that Relic adds more servers worldwide, but given how small CoH2's multiplayer base is right now that might be wishful thinking.
Actually, I tested out command latency in StarCraft 2 and I found no difference in my command latency between the american servers and european servers (around 250ms). So there seems to be a base latency that is independent of your ping.
With the upcoming CoH2 beta it seems like the command latency will be comparable to SC2 no matter if you are in the US or EU, I'm quite happy with that.
Posts: 322
240ms latency in an RTS isn't playable, honestly. I personally can't really play at anything above 150ms if I'm trying to be competitive. 240ms is just insanely slow, you can't react to anything.
This is one of the issues with the new battle server setup. Consistent latency, but potentially far higher latency depending on how far away you are from the server cluster you're connecting to. All you can really hope is that Relic adds more servers worldwide, but given how small CoH2's multiplayer base is right now that might be wishful thinking.
Actually, Inverse is right. As a Vietnamese player, I ( and Giap ) always at a disadvantage because our delay would always be so high...
In the old COH, even it was P2P but there wasn't much lag compare to COH2 when they using the new " sever system "
To be honest, I'm gonna wait until the patch come out, see if they can lower the game input delay a bit ( I know that they can't do anything about the distance or put a sever in SEA cause this game got a really low player base ) and test it out.
If I got lucky, maybe I will still stick around here to complain about the balance or performance issue for a while. If not then goodbye 130$ game, I will just keep focusing on CS:GO
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