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Open Beta Changelog

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22 Oct 2014, 05:53 AM
#101
avatar of Burts

Posts: 1702

Amazing job relic. Very spot on changes.



Let the 100% searching as allies comense, for the first time in history!



On a more serious note, seriously, good changes.

22 Oct 2014, 06:20 AM
#102
avatar of Sierra

Posts: 432

jump backJump back to quoted post22 Oct 2014, 05:53 AMBurts
Amazing job relic. Very spot on changes.



Let the 100% searching as allies comense, for the first time in history!



On a more serious note, seriously, good changes.



http://i.imgur.com/dhJVgQW.jpg


Posted earlier.
22 Oct 2014, 06:29 AM
#103
avatar of Casparitus

Posts: 154 | Subs: 2

Im so excited! Hating my life for not being able to play until Saturday!
22 Oct 2014, 06:32 AM
#104
avatar of dasheepeh

Posts: 2115 | Subs: 1

I like this patch, the moving squads dont get affected by ground dives caused by explosions part is my best. And the BAR buff too.

But im kinda disappointed that they didnt change the call in meta yet. Something needs to be done about call ins.
22 Oct 2014, 06:33 AM
#105
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Looking very good! the ability to change directions of the planes is great
Only thing worries me with first read through is that the pak40 has been nerfed but that T4 is still so far away to tech to. Please switch the Battlephases and building costs so teching to t4 is easier.
T3 get's shut down pretty hard by the US with their jacksons
22 Oct 2014, 07:30 AM
#106
avatar of Australian Magic

Posts: 4630 | Subs: 2

Lot of gameplay changes. Good, but what about whole rest? Callins, ost t4, su76, sov snipers etc?
Assumption that 3 Shermans are equal to Tiger is wrong.. Maybe in perfect world without support like schrecks but right now Tiger often can run away while 2 Shermans are destroyed. No bleed for Axis, huge bleed for usf
22 Oct 2014, 07:58 AM
#107
avatar of armatak

Posts: 170

Ost T4 is fine really since last patch
22 Oct 2014, 08:01 AM
#108
avatar of JohnnyB

Posts: 2396 | Subs: 1

Lot of gameplay changes. Good, but what about whole rest? Callins, ost t4, su76, sov snipers etc?
Assumption that 3 Shermans are equal to Tiger is wrong.. Maybe in perfect world without support like schrecks but right now Tiger often can run away while 2 Shermans are destroyed. No bleed for Axis, huge bleed for usf


Well, since in real life the proportion of destroyed shermans vs destroyed Tigers was 10 to 1, 3 Shermanns for 1 Tiger is not such a big deal... is it ? :) :P
22 Oct 2014, 08:18 AM
#109
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post22 Oct 2014, 00:20 AMCruzz
Couple of ninja changes, will take a while to actually shift through the patch so this is very much a work in progress. More tomorrow, perhaps.

Paratrooper lieutenant/captain bonuses removed, accuracy bonus at vet2 nerfed back from 1.4 to 1.25*
Stuart shell shock lost deflection damage (50% --> 0%), reload speed slowed (1.5 --> 1.75), scatter decreased
Pack Howitzer AOE decreased from 6 to 4, scatter reduced
Raketenwerfer can be suppressed
.50 cal vet2 penetration nerfed to be same as vet0 gun (1.5 --> 1 far)
EZ8 400/145 --> 380/140, Armor 215 --> 200
Ostruppen given 1.2 armor
Sherman smoke wind up/wind down removed, reload shortened and scatter reduced.

*Accuracy bonus nerf does not apply to Recon paratroopers


Couple more:

OKW base & buildable flak emplacement accuracy increased by 8x (0.025 --> 0.2), suppression doubled
Rear echelons carbine shots until reload 8.5 --> 14 (very slight increase in DPS, slight increase in volley suppression)
Paratrooper carbine shots until reload 8.5 --> 14
Jagdtiger min range from 0 to 8, ISU min range from 5 to 7
22 Oct 2014, 08:20 AM
#110
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post22 Oct 2014, 08:01 AMJohnnyB
Well, since in real life the proportion of destroyed shermans vs destroyed Tigers was 10 to 1, 3 Shermanns for 1 Tiger is not such a big deal... is it ? :) :P


In real life 10 Shermans were easier to replace than 1 Tiger. It's not so much the same in CoH2, where if you lose the Shermans, you spend more resources to replace them while Axis hordes his until he can get another Tiger or some Panzer IV's.

And like said above, the Tiger may be supported by Panzerschrecks, while the Shermans may be supported by inferior Bazookas that won't change much. Or worse, AT Rifles, the occasional 40 damage off 1040 really isn't a game-changer, but 120 off 640 is.
22 Oct 2014, 08:25 AM
#111
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Lol when I see all those people complaining already I want to punch faces -.-

It is a Beta god damnit so go and report the issues to Relic instead of whining!
22 Oct 2014, 08:29 AM
#112
avatar of butterfingers158

Posts: 239

jump backJump back to quoted post22 Oct 2014, 08:01 AMJohnnyB


Well, since in real life the proportion of destroyed shermans vs destroyed Tigers was 10 to 1, 3 Shermanns for 1 Tiger is not such a big deal... is it ? :) :P


In real life there were about 1350 Tigers produced compared to ~50k Shermans

So you can have your 10:1 kill ratio if I can have 37 Shermans for every Tiger


In game terms, 2 Shermans cost about the same as 1 Tiger (more if you include tech costs) and will generally lose to that Tiger.
22 Oct 2014, 08:29 AM
#113
avatar of steel

Posts: 1963 | Subs: 1

Lol when I see all those people complaining already I want to punch faces -.-

It is a Beta god damnit so go and report the issues to Relic instead of whining!
Bring me along to punch some.
22 Oct 2014, 08:33 AM
#114
avatar of Pepsi

Posts: 622 | Subs: 1

Fix the roos goddamit
22 Oct 2014, 08:36 AM
#115
avatar of dpfarce

Posts: 308

Accuracy increased by 8x????
22 Oct 2014, 08:38 AM
#116
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post22 Oct 2014, 08:36 AMdpfarce
Accuracy increased by 8x????


Previously it relied on spread to do damage, but this often lead to it just shooting the ground, or a rock, or some brush, or a wall, etc. With accuracy, rolling a hit means it will hit, so it will be much more consistent now.
22 Oct 2014, 08:39 AM
#117
avatar of Nadzinator

Posts: 50

Thank you, Relic!

The changes seem promising, and I'm elated that there still more changes yet to come.

Counting down the minutes until I can go home and try it...
22 Oct 2014, 08:41 AM
#118
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Sorry, I need to test notifications :ph34r: check on your top right corner ladies and gentlemen :D
22 Oct 2014, 08:43 AM
#119
avatar of somenbjorn

Posts: 923

Tiger often can run away while 2 Shermans are destroyed. No bleed for Axis, huge bleed for usf


The entire problem with the idea of quantity vs quality armies in games.
22 Oct 2014, 08:43 AM
#120
avatar of Mr. Someguy

Posts: 4928

Sorry, I need to test notifications :ph34r: check on your top right corner ladies and gentlemen :D


I've got No New Notifications !
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