Open Beta Changelog
Posts: 1702
Let the 100% searching as allies comense, for the first time in history!
On a more serious note, seriously, good changes.
Posts: 432
Amazing job relic. Very spot on changes.
Let the 100% searching as allies comense, for the first time in history!
On a more serious note, seriously, good changes.
http://i.imgur.com/dhJVgQW.jpg
Posted earlier.
Posts: 154 | Subs: 2
Posts: 2115 | Subs: 1
But im kinda disappointed that they didnt change the call in meta yet. Something needs to be done about call ins.
Posts: 2181
Only thing worries me with first read through is that the pak40 has been nerfed but that T4 is still so far away to tech to. Please switch the Battlephases and building costs so teching to t4 is easier.
T3 get's shut down pretty hard by the US with their jacksons
Posts: 4630 | Subs: 2
Assumption that 3 Shermans are equal to Tiger is wrong.. Maybe in perfect world without support like schrecks but right now Tiger often can run away while 2 Shermans are destroyed. No bleed for Axis, huge bleed for usf
Posts: 170
Posts: 2396 | Subs: 1
Lot of gameplay changes. Good, but what about whole rest? Callins, ost t4, su76, sov snipers etc?
Assumption that 3 Shermans are equal to Tiger is wrong.. Maybe in perfect world without support like schrecks but right now Tiger often can run away while 2 Shermans are destroyed. No bleed for Axis, huge bleed for usf
Well, since in real life the proportion of destroyed shermans vs destroyed Tigers was 10 to 1, 3 Shermanns for 1 Tiger is not such a big deal... is it ?
Posts: 1221 | Subs: 41
Couple of ninja changes, will take a while to actually shift through the patch so this is very much a work in progress. More tomorrow, perhaps.
Paratrooper lieutenant/captain bonuses removed, accuracy bonus at vet2 nerfed back from 1.4 to 1.25*
Stuart shell shock lost deflection damage (50% --> 0%), reload speed slowed (1.5 --> 1.75), scatter decreased
Pack Howitzer AOE decreased from 6 to 4, scatter reduced
Raketenwerfer can be suppressed
.50 cal vet2 penetration nerfed to be same as vet0 gun (1.5 --> 1 far)
EZ8 400/145 --> 380/140, Armor 215 --> 200
Ostruppen given 1.2 armor
Sherman smoke wind up/wind down removed, reload shortened and scatter reduced.
*Accuracy bonus nerf does not apply to Recon paratroopers
Couple more:
OKW base & buildable flak emplacement accuracy increased by 8x (0.025 --> 0.2), suppression doubled
Rear echelons carbine shots until reload 8.5 --> 14 (very slight increase in DPS, slight increase in volley suppression)
Paratrooper carbine shots until reload 8.5 --> 14
Jagdtiger min range from 0 to 8, ISU min range from 5 to 7
Posts: 4928
Well, since in real life the proportion of destroyed shermans vs destroyed Tigers was 10 to 1, 3 Shermanns for 1 Tiger is not such a big deal... is it ?
In real life 10 Shermans were easier to replace than 1 Tiger. It's not so much the same in CoH2, where if you lose the Shermans, you spend more resources to replace them while Axis hordes his until he can get another Tiger or some Panzer IV's.
And like said above, the Tiger may be supported by Panzerschrecks, while the Shermans may be supported by inferior Bazookas that won't change much. Or worse, AT Rifles, the occasional 40 damage off 1040 really isn't a game-changer, but 120 off 640 is.
Posts: 4785 | Subs: 3
It is a Beta god damnit so go and report the issues to Relic instead of whining!
Posts: 239
Well, since in real life the proportion of destroyed shermans vs destroyed Tigers was 10 to 1, 3 Shermanns for 1 Tiger is not such a big deal... is it ?
In real life there were about 1350 Tigers produced compared to ~50k Shermans
So you can have your 10:1 kill ratio if I can have 37 Shermans for every Tiger
In game terms, 2 Shermans cost about the same as 1 Tiger (more if you include tech costs) and will generally lose to that Tiger.
Posts: 1963 | Subs: 1
Lol when I see all those people complaining already I want to punch faces -.-Bring me along to punch some.
It is a Beta god damnit so go and report the issues to Relic instead of whining!
Posts: 622 | Subs: 1
Posts: 308
Posts: 4928
Accuracy increased by 8x????
Previously it relied on spread to do damage, but this often lead to it just shooting the ground, or a rock, or some brush, or a wall, etc. With accuracy, rolling a hit means it will hit, so it will be much more consistent now.
Posts: 50
The changes seem promising, and I'm elated that there still more changes yet to come.
Counting down the minutes until I can go home and try it...
Posts: 4559 | Subs: 2
Posts: 923
Tiger often can run away while 2 Shermans are destroyed. No bleed for Axis, huge bleed for usf
The entire problem with the idea of quantity vs quality armies in games.
Posts: 4928
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