Let's talk about the P-47 anti-tank Rocket Strike
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Its very random in my experience. Sometimes it deals heavy damage to enemy tanks, sometimes it misses completely, sometimes planes get shot down immediately. I think its quite broken in the current state, half time it does nothing, half time it win you games.
I agree with this, and I think it's a key problem with giving OKW AA guns as bunkers. It makes all air abilities complete guesses. Maybe they'll crash immediately, or maybe they'll loiter the entire duration. It's not fun gameplay when abilities become complete coin flips. Especially 240 munition abilities.
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not sure how effective the ostwind for wehr is though.
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Its very much so overpeforming, and like many abilities in the game requires no skill to use but can completely win you the game - just another example of horrific game design.
Just like the super heavy armor its being used against after forcing USF player to pick the doctrine for every game above 1v1.
You want AT nerfed? Start with JT.
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It's as OP as the units its used to kill.
Lol, pretty much this.
It's USF's best bid to counter late game clumps of Jagdtiger/Tiger/Panther with Walking Stuka hiding behind it.
I bet late-war Germans, with their lack of air cover, also thought P47s were OP.
IMO it's fine in the current meta and should only be changed (slightly) if OKW is hit hard with the nerf bat and USF anti-armor improved.
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Lol, pretty much this.
It's USF's best bid to counter late game clumps of Jagdtiger/Tiger/Panther with Walking Stuka hiding behind it.
I bet late-war Germans, with their lack of air cover, also thought P47s were OP.
IMO it's fine in the current meta and should only be changed (slightly) if OKW is hit hard with the nerf bat and USF anti-armor improved.
Not necessarily, the Late War Germans still had a great many defensive emplacements, like FlaK towers and FlaK defenses just about everywhere. FlaK hit aircraft a lot and air losses were pretty heavy.
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Build anti air if you don't like P-47's
This is a simple answer for an issue that can far more complex.
Firstly, you are completely ignoring map design, pathing and input delay. Any other callin ability, once you see smoke you can hit retreat, or in the case of atg issue move order and you are relatively safe. If you are slow to react, then you may suffer some casualties or loose entire squads.
The problem with P-47 is mainly map design and tanks propensity to go retard and start doing 360 and getting stuck on objects. Further more depending on where you call the strike it can be possible to simply be trapped with nowhere to go. 6 Months ago a similar debate was had about sov skill plane just obliterating infantry, this is no different and its amazing that relic made same mistake...
Secondly, as ost AA can often be a roll of the dice, shooting down planes immediately or completely failing the entire game. This is why debating and balancing something like this is virtually impossible. RNG is skewing balance..
P-47 should not be left in its current state simply because USA armour needs adjustment. That is just more bad design.
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It's as OP as the units its used to kill.
made my day
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i also don't think counters have been thoroughly explored. Since you don't choose targets i think the flak track or 222 can shoot them down and draw rockets away from heavy tanks but havn't tested it much
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I feel like its kind of a given that the ability is amazing and likely OP, but since USF is so bad and every other faction has their OP stuff its OK USF has this right now, mabye re-evaluate if if USF is ever seen in competitive play and is winning left and right b.c of p47s but for now leave as is
i also don't think counters have been thoroughly explored. Since you don't choose targets i think the flak track or 222 can shoot them down and draw rockets away from heavy tanks but havn't tested it much
This sounds like relic logic to me.
Seriously though, this ability is only ok in the hands of idiots or on an open map. I have played vs this 3 times today each time with different outcomes...
First two times i was able to escape with little damage as i move the moment smoke was dropped. Both times i had vet2 222 and it didn't do shit. At both times my opponents timing was poor, ie he just popped it probably because he could. Had they timed it and pushed with shermans after the strike then i would have lost everything because my defensive line has been disrupted by p4s running for their lives. One opponent rage quit because his view was it was a waste of munitions and broken. But he popped ability after he attacked and lost his shermans, instead of before.
The third time was on semosky. This time it was effective although i doubt it was part of his masterplan. He pushes the fuel with large force, i respond with tiger and p4. He pops P-47 and i have to retreat to corner essentially forced from game.
This is the OP side of this ability. Use it close to base or in a position where opponent cannot escape and your almost assured of success.
Irrespective of faction balance, no ability should be able to destroy so many tanks, effectively winning the game just by saving enough munitions..
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GUYS YOU CAN USE THE OKW FLAK HALFTRACK (NOT THE SCWHERER HQ) TO SHOOT DOWN THE P47S REALLY EFFECTIVELY!
not sure how effective the ostwind for wehr is though.
Did not know this. Thanks!
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GUYS YOU CAN USE THE OKW FLAK HALFTRACK (NOT THE SCWHERER HQ) TO SHOOT DOWN THE P47S REALLY EFFECTIVELY!
not sure how effective the ostwind for wehr is though.
DIS
That's why I said it is overperforming but VERY counterable.
Get a Flak 251, P47 disappear in 3 seconds.
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