![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
My build order is currently 3 rifles, into lieutenant, HMG, ambulance, then I have a gap where I float manpower until I can get the CP's for paratroopers and the major.
I try to rush a fast Scott and fill in the AT gaps with an AT gun airdropped in. So my composition by the midgame will generally look like 3 rifles, lieutenant,HMG, 2 upgraded paratrooper squads, Major, Ambulance, AT gun and a 9.5ish min scott. After that, I get Jacksons/Scotts as needed and maybe another AT gun. Nothing too innovative I admit.
The gap between the HMG and the 3 CP's required for Paratroopers is the issue. I tend to float manpower in this period and find myself stalling out as best as I can. I know most people go for a light vehicle and that gets them to the CP's, but is it essentially required with USF that you rush that light vehicle and make it pay?
![:help: :help:](/images/Smileys/help.gif)
Tbh I feel if I can make it to the midgame intact, i'm comfortable with my composition, but I can see that big old gap between my early game and the mid where i'm waiting on CP's for vital things essentially (paratroopers/AT guns) as an issue. I can upload a replay if people think that will help.
Cheers!
![:p :p](/images/Smileys/tongue.gif)