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OKW Retreating Squads Stuck at Truck

27 Nov 2014, 04:53 AM
#21
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

just make them retreat to near the t0/t1 building ~range of 3-5?. so that they don't have to touch the freakin building to finish retreating.
27 Nov 2014, 05:41 AM
#22
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

yeah, US squads will get stuck on the outer wall of the HQ and on each other at both the HQ and the major.
27 Nov 2014, 07:37 AM
#23
avatar of vuko_zrno
Patrion 26

Posts: 64

what about this suggestion guys.

Ability to place a retreat flag within a small radious around the building/base, like a Rally point, so you could influence a little bit where exactly your squads should return. Of course the flag should also have a small radius so the units dont really need to touch it.
27 Nov 2014, 08:15 AM
#24
avatar of Australian Magic

Posts: 4630 | Subs: 2

OKW Blob -> Force whole blob to retreat ->

27 Nov 2014, 08:37 AM
#25
avatar of hallolinski

Posts: 76

this is now also happening on USF HQ
27 Nov 2014, 08:47 AM
#26
avatar of JohnnyB

Posts: 2396 | Subs: 1

this is now also happening on USF HQ


Yes, indeed.
27 Nov 2014, 08:56 AM
#27
avatar of Australian Magic

Posts: 4630 | Subs: 2

27 Nov 2014, 09:24 AM
#28
avatar of The amazing Chandler

Posts: 1355

I think this is happening also to Soviets.
Vaz
27 Nov 2014, 10:26 AM
#29
avatar of Vaz

Posts: 1158

Does the single sturm entity getting stuck on the hq at game start count in here?
27 Nov 2014, 14:20 PM
#30
avatar of JHeartless

Posts: 1637

yeah, US squads will get stuck on the outer wall of the HQ and on each other at both the HQ and the major.


This will also happen when there are no Squads in the HQ. Seen it multiple times. Relic broke retreat :guyokay:
28 Nov 2014, 00:54 AM
#31
avatar of $nuffy

Posts: 129

if I may add to the topic, there is one similar glitch that happens relatively often to me, and that is: first sturmpioneer squad (that the game starts with) gets stuck by one model (one of the four soldiers) which then stays behind in the base, while the three others go whereever you sent them. The consequence is that in that pivotal moment of the first encounter, which can be quite important in those tight matches, you end up fighting with the one man down. The loss of the crucial point in the first minutes of the match, due to such glitch can be quite frustrating. !?
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