Question about some maps.
Posts: 1963 | Subs: 1
1.Rzhev Winter
2.Minsk Pocket
3.Crossing in the Woods
4.Ettelbruck Station
5.Hurtgen Forest
6.Road to Kharkov
7.Vaux Farmlands
8.Semoskiy Summer
9.Semoskiy Winter
10.Trois Ponts
My opinion
1.Too large and too much snow to actually move around
2.Feels quite untactical for me since it's so open
3.Small but fun with since the fighting is constantly going on
4.Seems very awkward
5.Hate it
6.A bit small for 2v2, a bit large for 1v1.
7.Too large for my liking but not sure
8.1 land bridge right in front of base = a bit boring
9.Better version.
10.Too tight
Posts: 640
Just wanted to ask what people think about these maps for 2v2.
Rzhev Winter
Minsk Pocket
Crossing in the Woods
Ettelbruck Station
Hurtgen Forest
Road to Kharkov
Vaux Farmlands
1. Stupid
2. Decent
3. Ok
4. Awful
5. Awful
6. Decent in 2v2
7. Meh
Posts: 2396 | Subs: 1
Just wanted to ask what people think about these maps for 2v2.
Rzhev Winter
Minsk Pocket
Crossing in the Woods
Ettelbruck Station
Hurtgen Forest
Road to Kharkov
Vaux Farmlands
1. Okish;
2. Good;
3. Okish;
4. Ugly;
5. Unplayable;
6. Good;
7. Good;
8. Good
Posts: 640
Posts: 786
Posts: 35
Just wanted to ask what people think about these maps for 2v2.
Rzhev Winter
Minsk Pocket
Crossing in the Woods
Ettelbruck Station
Hurtgen Forest
Road to Kharkov
Vaux Farmlands
1. Horrible for 2v2 - always vetted (decent in 3v3 tho)
2. Horrible - always vetted (its always struggle for mid whole game...)
3. I kinda like it, even people saying its too small for 2v2
4. Horrible for 2v2 - always vetted (i liked in 3v3 and 4v4, its chaotic but somehow enjoyable)
5. Horrible, its like 2x 1v1, map is so big
6. Unbalanced imho, but quite enjoyable. South team is in advantage.
7. I really like it
Posts: 640
1. Horrible for 2v2 - always vetted (decent in 3v3 tho)
I kind of agree, this is an example of a map that's a bit too big even for 2v2. It should be a 3v3 exclusive map. Also some of the 1v1 maps are just too big for that game mode. Still waiting for Relic to get rid of these hybrid maps.
Posts: 17914 | Subs: 8
Posts: 2396 | Subs: 1
Posts: 1963 | Subs: 1
It surprises me as why OP didn't asked about Semoisky as its absolutely DREADFUL map for 2v2.forgot about that. Thanks for reminding.
Note: Added Semoskiy Summer and Winter to list.
Posts: 2181
Rzhev Winter
too big, but there are worse maps to veto
Minsk Pocket
boring
Crossing in the Woods
camping in the woods on your riverside
Ettelbruck Station
suprisingly fun but reinforced wire ruins the map
Hurtgen Forest
terrible map for USF, middle has almost no importance resulting in 2 1v1s
Road to Kharkov
too small and with current kubel north cutoff is impossible to hold as usf
Vaux Farmlands
excellent
Semoskiy Summer
too cramped
Semoskiy Winter
excellent, the winter adds more infantry flanking and moving ways
2v2 map pool is pretty bad but still my favourite gamemode
Posts: 4301 | Subs: 2
Just wanted to ask what people think about these maps for 2v2.
1.Rzhev Winter
2.Minsk Pocket
3.Crossing in the Woods
4.Ettelbruck Station
5.Hurtgen Forest
6.Road to Kharkov
7.Vaux Farmlands
8.Semoskiy Summer
9.Semoskiy Winter
....
1. big and open, perfect for flanking and maneuvering
2. tight and too many impasses make the map a series of corridors, which is not fun
3. tight and too small for 2v2
4. tight and too cluster-ed for all game modes
5. same as minsk pocket
6. too tight and long and very very small for 2v2
7. very good 2v2 map, open
8. too tight and kinda small for 2v2
9. good 2v2 map for not so cluster-ed city.
Posts: 2742
I think this map is more appropriate for 4v4s than it is for 2v2s. Snow/blizzard maps make movement so sluggish they can accommodate more players just to keep the battlefield active.
2.Minsk Pocket
It's alright for 2v2s. I dislike the resource distribution, but that's a general rule for all CoH2 maps by design.
3.Crossing in the Woods
This is a good map. I don't have any outward complaints about it, except perhaps it's size can get 2v2s cramped. (Especially with WFA armies and their dynamic retreating/HQs.)
4.Ettelbruck Station
Has the potential to be great, currently not so great. It's more appropriately sized for a 1v1 than 2v2s or 3v3s.
5.Hurtgen Forest
I can never remember which one this is.
6.Road to Kharkov
Very imbalanced map. I've had it vetoed for most of it's existence.
7.Vaux Farmlands
General CoH2 resource/territory complaints, but the map works well.
8.Semoskiy Summer
This map did not translate well to this game. It was an excellent map in vCoH, but the games are too fundamentally different, especially were map design is concerned, for it to retain any of its former glory.
9.Semoskiy Winter
The chief merit of this map was the first map with snow on it without blizzards. Stupid blizzards.
Posts: 108
rail and metal.
moscow outskirks winter and summer
Posts: 108
2.Balance
3.Fun. OKW advantage (kubel)
4.Good
5.Too big ! Axis late game OP...
6.good but difficult
7.Good
8.Too tight. Allied advantage
9.Good
Posts: 1963 | Subs: 1
miss somes no?Well I left them out since most people agree those maps are some of the good ones in the map pool. So I will get the same opinion in the end.
rail and metal.
moscow outskirks winter and summer
Posts: 127
Posts: 786
Posts: 1963 | Subs: 1
Also Trois Ponts: Sux bigtime, tanks get hungup everywhere, painful to watchThanks for reminding
Note: Added Trois Ponts to list.
Posts: 8154 | Subs: 2
2.Minsk Pocket: boring
3.Crossing in the Woods: meh. Too campy
4.Ettelbruck Station: reinforced barb wire "op"
5.Hurtgen Forest: OH GOD WHY!
6.Road to Kharkov: North cutoff vs getting to VP faster
7.Vaux Farmlands: perfect
8.Semoskiy Summer: Stuka is a happy vehicle
9.Semoskiy Winter: great
10.Trois Ponts: Oka River 2v2 version.
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