Login

russian armor

Caches, OP or not ?

5 Oct 2014, 11:00 AM
#21
avatar of Kreatiir

Posts: 2819

Caches so OP :s
5 Oct 2014, 11:56 AM
#22
avatar of Hagen67483

Posts: 65

The only thing that bothers me is the difference between the fuel and ammo cache. They douple the income that means 3 fuel or 5 mun.

But all ressouce trade or call in abilitys trade 3 mun for 1 fuel. The OKW Truck trades 4 mun for 1 fuel or 1 fuel for 2 mun, that means it also is based around a 3:1 trade.

Because of that the mun cache needs more than twice the time to give the player a payback for it`s price than the fuel cache. And if you have fuel to mun trade abilitys, fuel caches are always better than mun caches.
5 Oct 2014, 13:04 PM
#23
avatar of _underscore
Donator 33

Posts: 322

I wouldn't mind if they were higher stakes - ie slightly increase their income but also dramatically increase their cost. It would add an extra incentive to offensive scouting, plus make people consider when/where/if they build them more carefully.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

509 users are online: 509 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
Registered members: 49183
Welcome our newest member, pawcoeq85
Most online: 2043 users on 29 Oct 2023, 01:04 AM