That last part is what bugs me, it really messes up tank destroyers.
Screws up everything. You know there's a problem with an ability when people start popping it for any old reason. Offense, defense.
Posts: 108 | Subs: 1
That last part is what bugs me, it really messes up tank destroyers.
Posts: 403
I watched a KT blitz backwards up the road on Semoisky, lol. It outran my jackson. Really dumb.
Posts: 365
Fox, I think your idea is even worse than out/in combat suggestion. Just imagine situations when you try to reverse out of combat or rush into combat and a single penetrating hit stops blitz, there will be tons of tears.
Not usable while in-combat is imo the one suggestion that makes most sense, soviet crew repair cannot be activated while in-combat. Remember that starting combat with blitz activated does not deactivate it.
Posts: 365
Screws up everything. You know there's a problem with an ability when people start popping it for any old reason. Offense, defense.
Posts: 108 | Subs: 1
this is also why i suggest that blitzkrieg should be deactivated when the tank takes damage. If a p4 goes for a "flank" by driving straight at a tank destroyer and then behind it. then first shot of the tank destoyer would stop such awful play from working.
But if the p4 uses blitz to take the long way around and avoid damage and gets behind the tank destroyer. itll rightfully have the chance to fuck it up.
Posts: 403
Nah, it needs to go. Even Blizzard was willing to pull valkries from SC1 even though it made it onto promotional art because the speed boost it originally had was incredibly cheesy.
Blitzkrieg is the new "Fire Up" except where COH1 was largely balanced around it and punished lazy usage, there's no such mechanism in COH2. If your armor gets beat up from a fight but lives there's no associated repair cost besides the fact that pioneers have to babysit it, and with German armor being both the most durable in the game and possessing- by far- the most escape mechanics, this is actually quite easy to do. And the range advantage is also worth stating because you can expect your first 2 rounds to be wasted due to a lack of fire controls on tanks- your tank is going to shoot regardless as soon as the Panther is in sight and wont give a shit if it's moving or not.
Never mind that neither the Panther nor the Tiger were "blitzkrieg" tanks, and the Germans weren't engaging in offensive operations where such tactics would happen in '44.
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