Login

russian armor

USF Cost of Lieutenant vs effectiveness

30 Sep 2014, 19:38 PM
#1
avatar of Chango

Posts: 3

Why is the LT. so expensive? Hes such an underperforming unit yet is extremely expensive to field and reinforce. The cost to unlock T1 is probably OK, but the performance of the LT vs the cost to reinforce is absurd especially since he has paper armor, terrible damage, no unique abilities other than running really fast at tier 3, which is very inefficient to get since he dies super easy and cost way too much to reinforce. Almost all the higher tier players I've seen just let him die after his initial push or wont reinforce because he is so useless.

Maybe giving him unlocked nades/smoke or an inspire ability like sturmofficer would bring him more in line, but as it stands, he is just to expensive for what he does even with his thompson that doesnt do anything more than standard riflemen.
30 Sep 2014, 20:23 PM
#2
avatar of pantherswag

Posts: 231

Just curious, exactly how much is the reinforce cost for LTs?
30 Sep 2014, 20:26 PM
#3
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

he's actually cheaper than riflemen to reinforce. Lieutenant squad reinforces for 25, riflemen for 28.

But, to reinforce the 5th model costs 50.

This is because 25+25+25+25+50 = 150, which comes to 50% of his re-purchase price of 300.

BUT, it's bugged so that it only costs 50 if you wait until there are 4 models to hit reinforce. If you just spam the reinforce key, he only costs 25. So in that regard, he's actually very cheap :D

I think the lieutenant is not THAT terrible for just 20 mp more than standard rifles, he is just not the beastly killing machine he used to be haha
30 Sep 2014, 20:33 PM
#4
avatar of pantherswag

Posts: 231

Well in that case, the LT is more than cost efficient if you lose more than 1 guy when you reinforce. 200 mp and 50 fuel for T1 unlock as well as what is essentially a rifle squad with better vet bonuses is dope.
30 Sep 2014, 20:37 PM
#5
avatar of Chango

Posts: 3

OH so thats why I see that 50 MP hahaha. Yes I spam the R key, then I hover over reinforce and I'm like, "how much did I just spend?" 50*4 = 200 MP. TWO HUNDRED Fing MP FOR THAT POS?! well, never mind then.
30 Sep 2014, 20:39 PM
#6
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Haha, well nobody said he is cost efficient. I transition him out of my army once he is down to 3 men by crewing a team weapon with him (whether paradropped or stolen). He will place his BAR on the ground so you can recover it with another squad. What good is lieutenant after 8mins? He can't use rifle grenades and that's all rifles are good for mid-late game. USF bleed lots of manpower reinforcing 5-7 squad blob, so no need to make it worse keeping this officer around.
30 Sep 2014, 20:44 PM
#7
avatar of 5trategos

Posts: 449

jump backJump back to quoted post30 Sep 2014, 20:39 PMRomeo
Haha, well nobody said he is cost efficient. I transition him out of my army once he is down to 3 men by crewing a team weapon with him (whether paradropped or stolen). He will place his BAR on the ground so you can recover it with another squad. What good is lieutenant after 8mins? He can't use rifle grenades and that's all rifles are good for mid-late game. USF bleed lots of manpower reinforcing 5-7 squad blob, so no need to make it worse keeping this officer around.


But. But. He can run when out of combat :foreveralone:.
30 Sep 2014, 20:49 PM
#8
avatar of tengen

Posts: 432

I find the LT good for ninja-capping after the mid-game, because the permanent sprint makes the LT great for covering long distances. Much better than crewing weapon teams.
30 Sep 2014, 20:49 PM
#9
avatar of The amazing Chandler

Posts: 1355

jump backJump back to quoted post30 Sep 2014, 20:39 PMRomeo
Haha, well nobody said he is cost efficient. I transition him out of my army once he is down to 3 men by crewing a team weapon with him (whether paradropped or stolen). He will place his BAR on the ground so you can recover it with another squad. What good is lieutenant after 8mins? He can't use rifle grenades and that's all rifles are good for mid-late game. USF bleed lots of manpower reinforcing 5-7 squad blob, so no need to make it worse keeping this officer around.

Very nice idea, i will try it out.
30 Sep 2014, 20:58 PM
#10
avatar of Chango

Posts: 3

jump backJump back to quoted post30 Sep 2014, 20:39 PMRomeo
Haha, well nobody said he is cost efficient. I transition him out of my army once he is down to 3 men by crewing a team weapon with him (whether paradropped or stolen). He will place his BAR on the ground so you can recover it with another squad.


Cool, I'll try that!
Vaz
30 Sep 2014, 21:09 PM
#11
avatar of Vaz

Posts: 1158

RIP LT
30 Sep 2014, 23:54 PM
#12
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

Love to use the Sprinting Vet 3 LT/CPT/MAJ as distant capper. Saved my ass in some close VP games.
1 Oct 2014, 02:03 AM
#13
avatar of ASneakyFox

Posts: 365

jump backJump back to quoted post30 Sep 2014, 20:39 PMRomeo
Haha, well nobody said he is cost efficient. I transition him out of my army once he is down to 3 men by crewing a team weapon with him (whether paradropped or stolen). He will place his BAR on the ground so you can recover it with another squad. What good is lieutenant after 8mins? He can't use rifle grenades and that's all rifles are good for mid-late game. USF bleed lots of manpower reinforcing 5-7 squad blob, so no need to make it worse keeping this officer around.


wow i didnt know the leutenant drops his bar when he crews a weapon. do all units with bars do this?
1 Oct 2014, 04:48 AM
#14
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

wow i didnt know the leutenant drops his bar when he crews a weapon. do all units with bars do this?


Idk I don't go around crewing weapons with 3-man geared up squads all the time :D
1 Oct 2014, 05:02 AM
#15
avatar of MilkPlease

Posts: 48

The lieutenant's Thompson SMG seems rather deadly though :D
1 Oct 2014, 05:45 AM
#16
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

jump backJump back to quoted post30 Sep 2014, 20:39 PMRomeo
Haha, well nobody said he is cost efficient. I transition him out of my army once he is down to 3 men by crewing a team weapon with him (whether paradropped or stolen). He will place his BAR on the ground so you can recover it with another squad. What good is lieutenant after 8mins? He can't use rifle grenades and that's all rifles are good for mid-late game. USF bleed lots of manpower reinforcing 5-7 squad blob, so no need to make it worse keeping this officer around.

Recrewing weapon teams with a lieutenant can result in some... strange behavior. Like machine gun teams with four LTs in them:
https://www.youtube.com/watch?v=D6oIvTqOTnQ#t=1169
28 Jan 2015, 17:49 PM
#17
avatar of Aradan

Posts: 1003

Have lieutenant some buff aura? I hear about accuracy aura, but i cant find any information.

And captain have armour aura (+0,5), it is true?
28 Jan 2015, 18:03 PM
#18
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It used to affect Paratroopers models who were alive by the time the unit first appeared, but it was patched.
28 Jan 2015, 18:11 PM
#19
avatar of austerlitz

Posts: 1705

Lieutenant -oh the free unit that pwns my grenadiers and also outnumbers my army.You want it more cost-effective than free?Go ahead,lol.American infantry need all the buffs they can get after all.Paratrooper reinforce should also be reduced to 25,28 is too cost-ineffective.
28 Jan 2015, 18:48 PM
#20
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
LT is fine
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

998 users are online: 998 guests
0 post in the last 24h
2 posts in the last week
42 posts in the last month
Registered members: 51901
Welcome our newest member, Koste894
Most online: 2043 users on 29 Oct 2023, 01:04 AM