Opel Blitz Truck
Posts: 15
Does anyone have a solid replay where one of the Otheer players chooses the Commander that gives access to the Opel blitz Truck?
I haven't had the time to put in enough games to reach level 19 to find out for myself. I'd like to see how that as well as the arty for that commander works.
Thanks!
Det
Posts: 1620 | Subs: 2
Posts: 64
http://www.coh2.org/topic/2372/how-to-leveling-and-battle-honor
to get to lvl 19 in 5 minutes and try it yourself.
Posts: 15
I don't know what "solid" means but this replay has one of those trucks.
I'm not sure I do either. What I mean to say was that I'm looking for a replay where that particular commander (Assault Support) is used effectively. I don't want a replay where the Opel Truck is built and then blown up a minute later and/or the fragmentation bomb is used but the area targeted has all squads retreated in time (thus rendering it useless).
I want to see the long-term benefits of the Cargo Truck as well as the effectiveness (in practice) of the fragmentation bomb.
Thanks for the replay, I'll check that one out.
EDIT: I believe you sent me the wrong replay, your Ostheer opponent did not bring the Assault Support commander into battle that game.
Posts: 15
I can make a video in 5 hours for you. Instead you could try this:
http://www.coh2.org/topic/2372/how-to-leveling-and-battle-honor
to get to lvl 19 in 5 minutes and try it yourself.
Thanks for the tip. I ended up doing just that and found out for myself
Posts: 2807 | Subs: 6
- if you place your Opel Blitz on territory that it next to a sector base you will get only 1 fuel and 3 munitions every 20 seconds
- if you place your Opel Blitz in territory that isn't next to a base sector you will get 1 fuel, 3 munitions and probably another 1 fuel and 4 munitions but i'm not sure (resouces you get from Opel Blitz are shown on screen but it's hard to say how much you get fuel, but i'm sure about munitions)
- placing Opel Blitz on muni points and fuel doesn't give you more resources
- placing Opel Blitz on sectors that have OP's doesn't give you more resources
- Opel Blitz works only when it's lockdown in sector territory (this circle)
- Opel blitz have some fun animations, when it's lockdown, some fuel barrels will appear arround, and btw, this truck gives green cover MVGame
If you have like 3 Opel blitz trucks, even on sectors next to base sector you got so much munitions.... you can spam strafing runs, anything you want, it's really good to call it as fast as possible
Posts: 16697 | Subs: 12
The in-game graphic just complicates things, because it's buggy. It gives two read-outs on top of each other and even a little icon at the bottom with +this and +that everywhere.
From a replay I just watched it seems that the truck is giving between +1 and +3 fuel and between +1 and +6 munitions (depending on how many sectors you own) every 20s, no matter which sector it's placed upon (not including VPs, which give nothing). And ofc, it doesn't matter whether the truck is in the capping circle or not, it can be anywhere in the sector.
Posts: 881
It's like a must-have in every team game.
I hope there won't be "DLC-only" commanders like this!
Posts: 1164
I'd like to know more details here. It seems like there are still some blanks to be filled in.
The in-game graphic just complicates things, because it's buggy. It gives two read-outs on top of each other and even a little icon at the bottom with +this and +that everywhere.
From a replay I just watched it seems that the truck is giving between +1 and +3 fuel and between +1 and +6 munitions (depending on how many sectors you own) every 20s, no matter which sector it's placed upon (not including VPs, which give nothing). And ofc, it doesn't matter whether the truck is in the capping circle or not, it can be anywhere in the sector.
this is from the alpha, so no guarantee that this is still true (though i think the mechanics are probably still the same):
Cargo Truck (1CP): 200 MP
can "lock down" a sector (can still be capped!), can be put anywhere in a sector. increases resource income for sectors by +3 ammo and +2 fuel for non-OP'd sectors and +6 ammo +4 fuel for sectors that already have an OP (non-strat point fuel/ammo points can't be OP'd, so they only grant you +3 ammo and +2 fuel)
Posts: 16697 | Subs: 12
Posts: 1164
the supply truck lockdown does not check whether there is an OP on the sector or not, so an OP has no effect.
for a regular "stratpoint" ("territory_point_mp" for the game), the resource income is changed by 1 fuel and 2 ammo.
for a fuel point, the resource income is changed by 2 fuel.
for a ammo point, the resource income is changed by 4 ammo.
i might have overlooked some stuff, or misinterpreted some of the redundant and convoluted requirements/actions parts, but since this seems to be a reasonable explanation of what seems to be happening in game, i do believe that this is correct.
Posts: 16697 | Subs: 12
for a regular "stratpoint" ("territory_point_mp" for the game), the resource income is changed by 1 fuel and 2 ammo.
for a fuel point, the resource income is changed by 2 fuel.
for a ammo point, the resource income is changed by 4 ammo.
This sounds correct. I think this counts for each sector that you own, with a max of +6 ammo and +3 fuel. So if you own at least 3 sectors, all of your trucks will be hauling in at their maximum potential.
Did anybody try 2 trucks on one point? lulz
Posts: 1164
Posts: 783 | Subs: 3
Posts: 64
too late :-(
Posts: 16697 | Subs: 12
Posts: 64
btw only one truck per sector allowed otherwise ability can't activate
Posts: 1164
Posts: 64
i just went through the game files and this is what i found:
for a fuel point, the resource income is changed by 2 fuel.
for a ammo point, the resource income is changed by 4 ammo.
Not as I recorded
Income seems to be
6 Munitions and 3 Fuel for Fuel Points and Munitions alike.
Screenshot:
Posts: 1620 | Subs: 2
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