Don't mess with MG42
- This thread is locked
Posts: 896
lol! that's just too good.
Posts: 2115 | Subs: 1
Posts: 2181
Posts: 4928
Posts: 752
>>HT support
>>222 support
>>Drive right into arc
4th level of fail achieved.
Posts: 151
Nerf Mg42 plz
Posts: 2396 | Subs: 1
Haahahahaha Im waiting for the thread titled:
Nerf Mg42 plz
Me too!
Posts: 70
Posts: 543
I have a dream that 300MP DshK could do thing like this((ever with AP rounds).
Well, when you read the description, you expect something on those lines. Maybe if it didn't supress as much as the maxim but did more damage?
Posts: 752
Well, when you read the description, you expect something on those lines. Maybe if it didn't supress as much as the maxim but did more damage?
Ehm.
It suppresses faster than MG42, has better penetration, better accuracy, and does more damage.
http://www.coh2-stats.com/small_arms/hmg_team_mg42_mp
http://www.coh2-stats.com/small_arms/dshk_38_sokolov_mp
Posts: 17914 | Subs: 8
Posts: 655
Permanently BannedPosts: 8154 | Subs: 2
I have yet to see Dhska killing a Luch.
Posts: 896
Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload.
I have yet to see Dhska killing a Luch.
I never managed to get a Dshk to destroy any full health armored vehicle before (with or without ap rounds).
Posts: 752
Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload.
I have yet to see Dhska killing a Luch.
See:
http://www.coh2.org/topic/24602/don-t-mess-with-mg42/post/221193
and
http://www.coh2.org/topic/24602/don-t-mess-with-mg42/post/221056
Posts: 2742
Posts: 752
I like how the MG fired such a tiny initial burst before pausing to give the player a chance to react before finishing it off.
That. And also the long reload timer when the AP rounds are loaded in.
Not to mention the Vet. Nor the HT support. Nor the 222 hovering around.
For sure, the AP rounds are powerful vs lights, but they certainly pay for it in reload time and Muni cost.
Posts: 2181
I never managed to get a Dshk to destroy any full health armored vehicle before (with or without ap rounds).
I have, and it was my own halftrack. The dhsk was pinned and I forgot it could still do damage to my halftrack
Posts: 1702
However, i wish DSHK AP rounds could do the same
Livestreams
300 | |||||
24 | |||||
8 | |||||
3 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.601215.737+16
- 3.34957.860+14
- 4.1109614.644+10
- 5.275108.718+26
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM