Don't mess with MG42
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![avatar of Abdul](/images/no_av.png)
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lol! that's just too good.
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![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
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![avatar of Cannonade](/images/no_av.png)
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>>HT support
>>222 support
>>Drive right into arc
4th level of fail achieved.
![avatar of CelticsREP](/images/avatars/major.png?updated=1414778153)
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Nerf Mg42 plz
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
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Haahahahaha Im waiting for the thread titled:
Nerf Mg42 plz
Me too!
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![avatar of Pedro_Jedi](/images/avatars/osttruppen.png?updated=1394378846)
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I have a dream that 300MP DshK could do thing like this((ever with AP rounds).
Well, when you read the description, you expect something on those lines. Maybe if it didn't supress as much as the maxim but did more damage?
![avatar of Cannonade](/images/no_av.png)
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Well, when you read the description, you expect something on those lines. Maybe if it didn't supress as much as the maxim but did more damage?
Ehm.
It suppresses faster than MG42, has better penetration, better accuracy, and does more damage.
http://www.coh2-stats.com/small_arms/hmg_team_mg42_mp
http://www.coh2-stats.com/small_arms/dshk_38_sokolov_mp
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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I have yet to see Dhska killing a Luch.
![avatar of Abdul](/images/no_av.png)
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Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload.
I have yet to see Dhska killing a Luch.
I never managed to get a Dshk to destroy any full health armored vehicle before (with or without ap rounds).
![avatar of Cannonade](/images/no_av.png)
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Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload.
I have yet to see Dhska killing a Luch.
See:
http://www.coh2.org/topic/24602/don-t-mess-with-mg42/post/221193
and
http://www.coh2.org/topic/24602/don-t-mess-with-mg42/post/221056
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![avatar of Cannonade](/images/no_av.png)
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I like how the MG fired such a tiny initial burst before pausing to give the player a chance to react before finishing it off.
That. And also the long reload timer when the AP rounds are loaded in.
Not to mention the Vet. Nor the HT support. Nor the 222 hovering around.
For sure, the AP rounds are powerful vs lights, but they certainly pay for it in reload time and Muni cost.
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I never managed to get a Dshk to destroy any full health armored vehicle before (with or without ap rounds).
I have, and it was my own halftrack. The dhsk was pinned and I forgot it could still do damage to my halftrack
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![avatar of Burts](/images/avatars/rear_echelons.png?updated=1440837436)
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However, i wish DSHK AP rounds could do the same
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