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What new Soviet unit do you want to see in CoH2?

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24 Sep 2014, 18:34 PM
#41
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

24 Sep 2014, 18:56 PM
#42
avatar of Partisanship

Posts: 260

I vote Marines. I feel the Soviets still somewhat lack a good non-doctrinal infantry.
24 Sep 2014, 18:57 PM
#43
avatar of wayward516

Posts: 229

Leman Russ tank.
24 Sep 2014, 19:02 PM
#44
avatar of MajorasLiepa

Posts: 105

Marines can spawn from water.


I love this one :D
24 Sep 2014, 19:08 PM
#45
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post23 Sep 2014, 18:38 PMarmatak
I would like to see some kind of officer that provides bonus to nearby units.
They are testing a commander right now that has commissar units as a call in. All they need to do is tweak the other abilities in the commander and they should be good to go.
24 Sep 2014, 19:16 PM
#46
avatar of ElSlayer

Posts: 1605 | Subs: 1

They are testing a commander right now that has commissar units as a call in. All they need to do is tweak the other abilities in the commander and they should be good to go.

All you need is to add ISU-152 to that commander and it is good to go.
25 Sep 2014, 04:54 AM
#47
25 Sep 2014, 15:20 PM
#48
avatar of rafiki

Posts: 108

Imo are good against tank :)

Without joke :
what is the difference between katyusha and BM-31-12 ?
25 Sep 2014, 15:28 PM
#49
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post25 Sep 2014, 15:20 PMrafiki
Imo are good against tank :)

Without joke :
what is the difference between katyusha and BM-31-12 ?


Size of the rockets.

In game Kat is much, much smaller than 300mm.

The sturmtiger is only a 380mm shell.

It's essentially a Russian Stuka Zu Fuss with 12 rails.
25 Sep 2014, 15:30 PM
#50
avatar of Cardboard Tank

Posts: 978

Funny thing is that the current SU-85 already is like a SU-100. It can penetrate Tigers and Panthers on a regular basis. They could just change the skins.
25 Sep 2014, 15:45 PM
#51
avatar of somenbjorn

Posts: 923

My vote is on Naval Infantry.
SU-100 would do to Panthers what the Jagdtiger does to T-34-85s. Funny at first but horribly OP. What does the German have as a hope for winning if all their heavies are smashed instantly?

Naval Infantry could be a long-range infantry unit upgradable with shortrange PPS's or something else. Would fit the faction, be an intresting unit, add something to meta and not mess up balance.

Tough I have to agree the idea of adding a Zampolit or Komsomol member as a person with somekind of aura intrigues me.
25 Sep 2014, 15:47 PM
#52
avatar of Napalm

Posts: 1595 | Subs: 2

I didn't vote. There was no mention of bear themed units anywhere.
25 Sep 2014, 15:53 PM
#53
avatar of Cardboard Tank

Posts: 978

SU-100 would do to Panthers what the Jagdtiger does to T-34-85s. Funny at first but horribly OP. What does the German have as a hope for winning if all their heavies are smashed instantly?
Why would it? Panthers could fire back and destroy it, doubtful with T-34s versus a JT. And why would a 100mm be allowed to do super damage while 75mm/L70 wouldn´t be?

Thing is: Its role is redundant if you think about it. Su-85s couldn´t go through heavier armor, yet they do ingame. Why a Su-100 then? Fix the units that are ingame. The biggest sin imo is that the T-34/85 isn´t available outside a doctrine, while it really should be the standard spam tank.
25 Sep 2014, 16:08 PM
#54
avatar of somenbjorn

Posts: 923

In order to get it as an upgraded Su-85, which is what it is, its range and DMG output would have to be increased comparative to the SU-85. and that would mess alot with the balance.

25 Sep 2014, 16:30 PM
#55
avatar of NinjaWJ

Posts: 2070

My vote is on Naval Infantry.
SU-100 would do to Panthers what the Jagdtiger does to T-34-85s. Funny at first but horribly OP. What does the German have as a hope for winning if all their heavies are smashed instantly?

Naval Infantry could be a long-range infantry unit upgradable with shortrange PPS's or something else. Would fit the faction, be an intresting unit, add something to meta and not mess up balance.

Tough I have to agree the idea of adding a Zampolit or Komsomol member as a person with somekind of aura intrigues me.


You are greatly exaggerating. The SU100 would probably perform like the Jackson or a little better. It would also suffer the same drawbacks as other non-turreted tanks. Obviously there will be balancing to fix things. Don't know why people assume that the state of the game would be the same if units are added.


While Naval Infantry/Marines would be cool, the faction will still suffer if they are not AT based. Soviets already lack heavier nondoc tanks. Their AT is lackluster unless you choose the right doctrine. This nullifies the viability of other Soviet commanders.

I also agree with Cardboard Tank that the absence of the T34/85 as a nondoc tank is inexcusable.
25 Sep 2014, 17:18 PM
#56
avatar of kiriL

Posts: 23

Why would it? Panthers could fire back and destroy it, doubtful with T-34s versus a JT. And why would a 100mm be allowed to do super damage while 75mm/L70 wouldn´t be?

Thing is: Its role is redundant if you think about it. Su-85s couldn´t go through heavier armor, yet they do ingame. Why a Su-100 then? Fix the units that are ingame. The biggest sin imo is that the T-34/85 isn´t available outside a doctrine, while it really should be the standard spam tank.

Because it is a game and it needs its tanks to be balanced...and SU-85 is already horrible compared to Jadgpanzer 4 which outclasses it in every aspect...
Oh and for your "realism" argument,check this:
"The SU-100 arrived in operational units in October 1944 and immediately became popular with Russian crews. It was able to defeat almost every German tank on the battlefield, only to be outmatched in 1945 by the King Tiger".
25 Sep 2014, 17:28 PM
#57
avatar of Mannydegger

Posts: 10

I have seen T-26 wrecks in the game.
Maybe that the developers thought about it before choosing the T-70.
25 Sep 2014, 17:34 PM
#58
avatar of Beinhard

Posts: 161

Why would it? Panthers could fire back and destroy it, doubtful with T-34s versus a JT. And why would a 100mm be allowed to do super damage while 75mm/L70 wouldn´t be?

Thing is: Its role is redundant if you think about it. Su-85s couldn´t go through heavier armor, yet they do ingame. Why a Su-100 then? Fix the units that are ingame. The biggest sin imo is that the T-34/85 isn´t available outside a doctrine, while it really should be the standard spam tank.


The gun of the Su-85 and T-35-85 could pen the Tiger and the Panther (depending on angle) from the front. Su-100 were developed as a counter for the King Tiger, and Ferdi's.

But the current sovjet shells are heavily underperforming against armour, most notable the D-25T 122mm and the ML-20.
25 Sep 2014, 17:59 PM
#59
avatar of Baionetto

Posts: 90

su 100
25 Sep 2014, 18:01 PM
#60
avatar of Cardboard Tank

Posts: 978

jump backJump back to quoted post25 Sep 2014, 17:18 PMkiriL

Because it is a game and it needs its tanks to be balanced...and SU-85 is already horrible compared to Jadgpanzer 4 which outclasses it in every aspect...
Except that the SU-85 can spot for itself, which is kinda the most important feature of a 60 range tank destroyer...

jump backJump back to quoted post25 Sep 2014, 17:18 PMkiriL

Oh and for your "realism" argument,check this:
"The SU-100 arrived in operational units in October 1944 and immediately became popular with Russian crews. It was able to defeat almost every German tank on the battlefield, only to be outmatched in 1945 by the King Tiger".
Did I say the SU-100 couldn´t do that? The thing is that it could be shot easily by the opponent also. Why give that thing more damage than other tanks? It´s not a super heavy vehicle like Elefants, ISU, and Jagdtiger.


The gun of the Su-85 and T-35-85 could pen the Tiger and the Panther (depending on angle) from the front.
For the Panther that would be point blank range to go through the frontal armor - if at all.


Su-100 were developed as a counter for the King Tiger, and Ferdi's.
Who both couldn´t be defeated frontally by it. And there were like 90 Ferdinands/Elefants... pretty much no reson to develop a vehicle to counter a tank this rare. It was meant to be a counter versus Panthers and such as those proofed impervious on all but the closest ranges to the available 85mms.
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