Ok hope you all have gotten that out of your system. I'm not talking about what guns did or didn't do IRL.
But that the SU-100, being an upgraded SU-85 AS THE GAME GOES, would need to have an increased penetration, dmg and armour compared to the SU-85.
Quite a lot actually or it would just be a slightly better SU-85 without the need for T-4. Having it just slightly better would just mean SU-85s never get built.
Having it alot better would mean German heavies, which is 70% of the German faction would be effectively nullified. This isn't a good approach.
Disclaimer this is based on teamgames.
In my mind the Allies already have more than enough dedicated AT, the problem being the Germans have so much better infantry that they can quite easily destroy most of that AT with inf, and the few things the allies can do against it is semi-static MGs or dedicated AI vehicles that can be taken out with little trouble by German infantry or their long-range AT platforms, the allied MGs will get wrecked by artillery or simply overrun.
After that the ger infantry moves in and destroys or damages alot of the allied AT. After that there is little problem for the German heavies to roll in.
Giving the allies a new and improved infantry unit would hopefully negate this problem. That would mean the Ger infantry needs to push already from the get go with their tanks, meaning we would get a situation where we see large battles of composed armies slugging it out.
Instead of having what I see alot of now. That is pushes of german infantry doing their best to knock out some AT before retreating because of Katyusha or some other artillery barrage. When enough AT has been knocked, roll in with tanks.
Hence why I feel there is a need for some more soviet AI infantry rather than AT infantry. That would just make them play more like Germans and would keep the meta more or less the same, I feel we need to mix it up.
I must disagree. Allied AT is woefully inadequate against German armor. Top players such as Cruzz and Vonivan have commented that Allied AT isn't on par with Axis. ZiS guns tickle Panthers, TIgers, KT, and Jgdt, while SU85s can only chip away.
I agree that Germans have superior infantry that could shove off Allied AT crews and weapons, but they also have better AT in every single way.
1. Panzerfausts > AT nade
2. Schreck > Bazookas and PTRS
3. Pak > ZiS
I do not think Soviets need another infantry unit. Shocks are already very good. The SOviets have the infantry they need, but the units have to be changed to be more competent (especially conscripts and penals).
Yes it would kill all german heavies, because it could do that in real life, and in coh logic, all tank destroyers are completely innefective againts infantry but super good againts tanks.
Even then, the D-10T was just slightly less effective in penetration than the KWK 43/L71
The elephant has 400 penetration, KT has something like 240. Even tho they use the same gun IRL, their gun stats in coh 2 are completely differently due to the elephant being a TD and KT just being an all round heavy tank by purpose.
So an SU-100 would also probaly have huge penetration because of it's TD role, and considering it's penetration and range was superior to that of the ISU-152, in game the penetration would probaly be something like 350 or so and it would have maybe 70 range, same as ISU or elephant.
And please don't add the su-100. We don't need more bullshit super range super tanks
I really think you are overestimating the SU100s gamebreaking capability. Imagine the power of the Jackson on a nonturreted tank destroyer. It would not automatically be OP. And Burts, just because it could defeat enemy tanks in real life doesn't mean that it will do that in COH2. Look at the ISU152. It could probably one-shot most Axis tanks in real life due to the sheer explosive power of the shell. However, this does not happen in COH2 because of gameplay and balance.
Well, I don´t want to write walls of text. In the end Soviet tanks had to come closer to German tanks for all different reasons to fight them. It was also not about luck but the skill of the crews. This engagement range gap is what caused so many casualties.
He is right though. Anything could happen after you fire the shell. People don't look at spreadsheets of DPS and whatnot when fighting. After all, even low caliber shells have the possibly of breaking the threads, knocking out a crew member, getting a lucky hit, etc