Over a year after release, where's the search random option?
Posts: 640
Why was this removed in the first place, it was in vCoH after all? Would like to hear opinions on this from the devs but for some unknown reason I can't start a thread on the official forums.
What comes to the loadouts when searching random, I think it would be solved if the player was able to set a default loadout for every faction that the automatcher would use when searhching with random faction.
Posts: 17914 | Subs: 8
He clicks search random and we're getting random nerfs later on a patch
Posts: 1963 | Subs: 1
Its right there, on PQ desktop.
He clicks search random and we're getting random nerfs later on a patch
Using a button to decide random nerfs. Needs to be nerfed to the ground.
Posts: 211
Posts: 640
My guess the main deterrent is the UI. What icon would random have and how out of place would it look? How would loadouts be clear? These can be solved, of course, but it just complicates the job from what I imagine would not be too difficult to program.
If that's the reason they have delayed it for more than a year, I don't know what to say
Posts: 640
Using a button to decide random nerfs.
So, the code is there, just need to implement it in a different way
Posts: 8154 | Subs: 2
Posts: 41
On your playercard, you've got 4 boxes you can tick or untick, ticking one of them equals having this faction for random selection. Now, for your loadouts, if you click your playercard while in random mode, you get a new window where you have one slot for each faction, and in those slots you can customize your loadouts for each faction. Maybe you could even have several loadouts per faction, so you do not only get a random faction, but a random loadout as well. For those who have a kink for playing Osttruppen sometimes, maybe.
Posts: 1679 | Subs: 5
My guess the main deterrent is the UI. What icon would random have and how out of place would it look? How would loadouts be clear? These can be solved, of course, but it just complicates the job from what I imagine would not be too difficult to program.
This is the most likely reason honestly. They probably overlooked adding this during pre-release development, and now that they're working on DLC it's hard to justify an artist spending time on this when they could be working on DLC commanders and new units that actually generate revenue.
Posts: 862
This is the most likely reason honestly. They probably overlooked adding this during pre-release development, and now that they're working on DLC it's hard to justify an artist spending time on this when they could be working on DLC commanders and new units that actually generate revenue.
This is where I have a problem with the developers...
Make a game people want to PLAY would generate revenue (some of these players might even buy DLC)!
Posts: 971
My guess the main deterrent is the UI. What icon would random have and how out of place would it look? How would loadouts be clear? These can be solved, of course, but it just complicates the job from what I imagine would not be too difficult to program.
They can always delete any allies icon and change it for random.
The result will be the same.
Posts: 640
This is where I have a problem with the developers...
Make a game people want to PLAY would generate revenue (some of these players might even buy DLC)!
Exactly, focusing on the DLC is very shortsighted.
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