Demo charges on Ice
Posts: 559
In the past, I have seen demo charges placed in the snow. They looked like weapons you can pick up, but either this was something that was changed in the patch or this is an exploit.
Unless of course, this is a feature.
Posts: 8154 | Subs: 2
PD: had you ever seen the small AT mines on ice? That's evil.
Posts: 559
Minesweeper? Attack ground?
PD: had you ever seen the small AT mines on ice? That's evil.
Sweepers work on demos? I looked at the description on the Coh2 unit guide (http://www.coh2.org/guides/2573/german-unit-guide) and they say the hazard removal upgrade detects mines but says nothing about demolition charges. If you've used them to do so, I'll believe you. I have no experience using them in this capacity.
Posts: 1157 | Subs: 2
Not sure if there is something odd going on with demos & ice this patch, though.
Posts: 432
Posts: 2181
Posts: 17914 | Subs: 8
Sweepers will detect demos, and I'm actually not sure if they will disarm them, as I have never tried due to the fact that I don't want my face to explode in the process.
Not sure if there is something odd going on with demos & ice this patch, though.
They will detect, but not disarm.
You need to shoot something that have some penetration/throw nade on it.
Posts: 559
They will detect, but not disarm.
You need to shoot something that have some penetration/throw nade on it.
Will they detect at a safe distance or will they die if the demo is set off?
Posts: 239
Posts: 1194 | Subs: 1
Will they detect at a safe distance or will they die if the demo is set off?
They will be at a safe distance, you just have to pay attention.
BTW, does anyone else think "Demo Charges on Ice" sounds like a Broadway show?
Posts: 170
Nothing more fun then wiping 4-5 squads while their owner a-moves them between buildings.
Posts: 68
Posts: 987
Demo charge is really expensive and it is the perfect way to punishing blobbers on city maps.
Nothing more fun then wiping 4-5 squads while their owner a-moves them between buildings.
It's the perfect way to punish anyone who builds infantry.
It practically disables harrassing points, you have to send a detector unit around with a grenade-throwing unit. Generally it's hard to spare that much manpower for harrassing so you often have to just accept you can't do it. Or expect to lose squads to the 2-click cheese-bomb.
#2clickcheese
Why the hell do soviets even need demo? So Axis can never garrison a house ever again? There's no bunker spam in this game. They should make it auo-detonate after 5-seconds. That leaves the demolition ability in the game without the silly hidden death button.
Remove it or just give it to Axis for a while, then see what the soviet/ami players say when they're losing their vetted inf squad by squad to a 2-click weapon.
Posts: 11
Posts: 577
Posts: 68
Mine sweepers detect demo charges and can disable them (unless they changed something about it this patch, didn't try it yet). It is simply not a really good way to get rid of the demos. Your unit has to get directly above them to defuse. The second they start defusing the demo can't be triggered anymore, but if your opposing player is carefully watching he can trigger right before, wiping an upgraded squad.
thx MilkaCow didnt know you cant trigger the demo if you started to defuse it.
Posts: 971
Why the hell do soviets even need demo? So Axis can never garrison a house ever again? There's no bunker spam in this game. They should make it auo-detonate after 5-seconds. That leaves the demolition ability in the game without the silly hidden death button.
Remove it or just give it to Axis for a while, then see what the soviet/ami players say when they're losing their vetted inf squad by squad to a 2-click weapon.
Let's remove demolition charges if axis factions lose all infiltration infantry, ok?
We need a way to destroy buildings earlygame to avoid lame squads spawning behind us. By the way, each demo are 90 ammo. Even if you cheese with them, is a fucking expensive cheese.
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