Conscripts post 9/9 patch
Posts: 971
Do the new squad retain the new 1.087 received accuracy?
If that is the case, even merge has been nerfed. (Congrats Cannonade )
EDIT: What does it means this? Near range distance from 4 to 0
There is no near range for conscripts?
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Posts: 971
it's the model you merge into squad, if you for example merge cons with shock, you will get Ppsh but with cons health and armour
But the conscripts merged with the socks will retain their received accuracy of 1.087? Or it will be back to 1? I was being told that once merged they retain all their conscript stats except the weapon.
If they retain it, it won't be useful to merge with penals or guards anymore, because once merged these squads will receive even more damage.
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Posts: 971
It seems that now cons must hug their enemies to give their best.
Although I think the received accuracy changed was absolutely unnecesary. At least Relic should decrease their reinforcement cost if they are going to die faster.
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Although cons got a dps buff, they are more squishy now thus sniper and maxim spam is more effective.
Cons need further buffs to overcome the soviet problem.
Posts: 862
The reason to these changes is that basic infantry of every faction was over performing, con/gren/volk/rifle spam was a viable choice for every army in game so they made all kinds of basic infantry worse than before, making heavy infantry better ie. pzgrens, penals, shocks, sturmpioniers and so on. Also they defined bthe role of the squad on the field better now than before, should make first, most important 5 minutes of a game much more interesting.
And what are the USF heavy infantry again?
Posts: 31
And what are the USF heavy infantry again?
+1000
don't matter...you still can win the fight with the useless howies and M8 against infantrie ...
and if you reach the late game you can spam your heavis against a panther with more armor than a tiger...
Posts: 400
And what are the USF heavy infantry again?
And how much better are sturmpios again ? Lol
Posts: 85
the only way now is:
maxim/sniper -> shocks CP 2
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