Which Commanders are players using (Stats)
Posts: 1355
Which commanders are we (COH 2 Players) using the most and which not. I am really curious to see how many commanders are get left out :-)
Relic, do you think you could show us this statistics? I am not really expect an answer (for obvious reasons that i am not gonna write) but hope does dye last!!!
Edit: It would be nice to categories them per game mode. 1v1, 2v2 ans so on...
Posts: 1617
Anything left out are rarely used atm.....like Infantry Doctrine, Cons support, Recon Company, Elite Armor etc.
Posts: 1006
Posts: 2487 | Subs: 21
Posts: 144
I would love to see them publicly. Would like to see the win / loss ratio of commanders. There could be so many interesting things out there once seen in a bigger stat-context...
Posts: 2070
Posts: 1355
I don't know why they do not release these things. maybe it will cause a shitstorm when they do
Ok, I'm gonna say it. I believe that they never gonna release this stats because this will prove that over 70 % of them never or almost never get used. This would mean that the commander design is not that good (trying to be polite here). So if they do that, it would mean that they have to do something about that which I doubt. They can tell us what they want, this commander design is made so to make money, nothing else. This is my opinion! I hope relic prooves me wrong!
Posts: 10665 | Subs: 9
Ok, I'm gonna say it. I believe that they never gonna release this stats because this will prove that over 70 % of them never or almost never get used. This would mean that the commander design is not that good (trying to be polite here). So if they do that, it would mean that they have to do something about that which I doubt. They can tell us what they want, this commander design is made so to make money, nothing else. This is my opinion! I hope relic prooves me wrong!
Not going to fight you on this.
Posts: 2070
Posts: 950 | Subs: 1
They can tell us what they want, this commander design is made so to make money, nothing else. This is my opinion! I hope relic prooves me wrong!
of course the commanders are meant to make money, so are the skins and faceplates. thats not a reason to make shit commanders though. that might make sense if all the free commanders sucked and the premium commanders were the viable ones. thats not the case though. i believe most of the commander design is just an oversight since the commander meta changes quite a bit with each patch.
for example, assault grens never saw much use after they got nerfed right after release, but is now quite good after americans were released. conscript support tactics (a paid commander that no one has ever used or purchased) was and probably always will be shit. if the idea was to just make p2w commanders, why would they sell commanders that are obviously terrible and would never get used?
even changes unrelated to commanders have had indirect changes to the commander meta. like the increased teching costs is entirely to thank for the call in meta we have today, which completely restricts the number of viable commanders.
so id say its not a greedy business model as much as poor balance foresight that makes most commanders bad. it would actually be in relics best interest to make all commanders desirable if they wanted to make the most money
Posts: 971
Posts: 2070
Posts: 2693 | Subs: 1
conscript support tactics (a paid commander that no one has ever used or purchased) was and probably always will be shit.
I purchased it, and I used it a LOT. It was actually very powerful back when the meta was not all about call-ins. Back in those days, PPSH41 upgrades were cheap and actually improved the performance of the unit greatly. Hit the dirt was not useless back then either. Rapid conscription would give your fresh squads without having to invest manpower, enabling you to both build tanks and increase your infantry force at the same time. Then there was the always useful conscript repair kit and the nice fire barrage for when you didn't need rapid conscription anymore.
Posts: 2307 | Subs: 4
I don't know why they do not release these things. maybe it will cause a shitstorm when they do
I'm thinking they don't want to release them because it will strongly suggest which commanders are the best and should be used, and even fewer players will use the unpopular commanders because they now know how few people waste their time on them. It would have the opposite effect of what they would want, and reinforce players choosing only a few commanders.
Posts: 2070
I'm thinking they don't want to release them because it will strongly suggest which commanders are the best and should be used, and even fewer players will use the unpopular commanders because they now know how few people waste their time on them. It would have the opposite effect of what they would want, and reinforce players choosing only a few commanders.
and force them to do work
Posts: 950 | Subs: 1
I purchased it, and I used it a LOT. It was actually very powerful back when the meta was not all about call-ins. Back in those days, PPSH41 upgrades were cheap and actually improved the performance of the unit greatly. Hit the dirt was not useless back then either. Rapid conscription would give your fresh squads without having to invest manpower, enabling you to both build tanks and increase your infantry force at the same time. Then there was the always useful conscript repair kit and the nice fire barrage for when you didn't need rapid conscription anymore.
youre right. i actually had forgotten about the old op ppsh and how broken hit the dirt used to be. i think this supports the idea that commanders arent made to be bad though. some just get hit harder with nerfs than others.
Posts: 8154 | Subs: 2
youre right. i actually had forgotten about the old op ppsh and how broken hit the dirt used to be. i think this supports the idea that commanders arent made to be bad though. some just get hit harder with nerfs than others.
When in doubt, hit the dirt. Behind a wall of stone? Don't worry, HTD, keep shooting (eventhough i don't know how you could do it) and enjoy inmortality.
Rather than commanders, i would like to see W/L ratio divided in gamemodes and ELO rank.
Posts: 2693 | Subs: 1
When in doubt, hit the dirt. Behind a wall of stone? Don't worry, HTD, keep shooting (eventhough i don't know how you could do it) and enjoy inmortality.
Rather than commanders, i would like to see W/L ratio divided in gamemodes and ELO rank.
Well, even after the HTD nerf the commander was still very good. Only now that PPSH41 are sword-range only, stock tanks are more both more expensive (due to tech costs) and less performing than call-in tanks, and OKW infantry is pissing all over soviet infantry, is the commander truly bad.
Posts: 1355
of course the commanders are meant to make money, so are the skins and faceplates. thats not a reason to make shit commanders though. that might make sense if all the free commanders sucked and the premium commanders were the viable ones. thats not the case though. i believe most of the commander design is just an oversight since the commander meta changes quite a bit with each patch.
for example, assault grens never saw much use after they got nerfed right after release, but is now quite good after americans were released. conscript support tactics (a paid commander that no one has ever used or purchased) was and probably always will be shit. if the idea was to just make p2w commanders, why would they sell commanders that are obviously terrible and would never get used?
even changes unrelated to commanders have had indirect changes to the commander meta. like the increased teching costs is entirely to thank for the call in meta we have today, which completely restricts the number of viable commanders.
so id say its not a greedy business model as much as poor balance foresight that makes most commanders bad. it would actually be in relics best interest to make all commanders desirable if they wanted to make the most money
I think the truth is somewhere in the middle wooof. Of curse you have a point, i think you are right. But i will tell you this, there are toooooo many people who dont care what the "new stuff" is (in this case the commanders), as long there IS new stuff. They buy everything and Relic knows that (and every other commpany, not only in the gaming bussines). So i still believe that this is the main reason for this commander desing.
As i said before, i hope i am wrong and i really hope that you suggestion (to make all commanders worth playing) becomes reality!
Posts: 365
and if one commander "wins" more than others, it would be a misleading statistics becuase it woudldnt be weighted with other factors like skill level.
itd hurt balance discussions IMO. I think its better to reference specific scenarios and replays than "if you look at the stats this commander isnt used that much so it should have a buff"
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