Why no one builds PAKs/Trenches ??
Posts: 444
I usually play very aggressive in first few minutes and go on a complete defensive.
I like the Luftwaffe GF or Fortifications Doctrine.
I was curious why not many players build trenches barbwires tank traps and mines I only sees infy blobs in most early games and then i hear the rumble and tanks every where.
against hard/expert AI I will always win with trench + tank traps + barbwire + mine + PAK strategy..
I had a good amount of success against players as well but the really good ones will start pelting arty / incendiary mortars and a lot of indirect fire as soon as they see trenches.
I am still fine tuning the the best mix of static deference and mobile army to hold atleast 2 VPs in midgame in 1vs1.
But seriously im in love with the PAK emplacement put it behind LOS blockers and cover the flanks with tank traps and pioneer mines not the volks S mines. u will be locking down taht area.
I also get the upgrade for strums very early in game so they can bulid stuff quicker and repair quicker. U will amazed how fast a kubelwagen gets repaired after the upgrade in the initial few mins of game.
USE trenches they are amazing AT gun cant be flanked from behind in trench as it can change directions in a sec to face backwards unlike bunkers. So if you place trench next to buliding You are pretty much unstoppable they will have to face you head on and trench has more health than bunkers and wont kill the crew most of the times.
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Cus' of these bad boys:
And all off maps....
Any off-maps or artillery what so ever completely fuck static defences over. Let's not even go into the fact that almost all the (useful) American doctrines have extremely heavy off-map artillery call ins which can absolutely decimate static defences (Literally one-shotting PaK40s and other static shit).
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I'm a defensive player, but I mainly play vs AI or with friends
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As such PAK43s and the ilk are a lot better in comp stomp than versus meat opponents
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Why don't people invest in extremely expensive, pop-heavy static defences?
Cus' of these bad boys:
And all off maps....
Any off-maps or artillery what so ever completely fuck static defences over. Let's not even go into the fact that almost all the (useful) American doctrines have extremely heavy off-map artillery call ins which can absolutely decimate static defences (Literally one-shotting PaK40s and other static shit).
I agree that indirect fire is bad but instead of keeping strumpios idle i like to build trench every where so if start taking indirect fire i will move my HMG or Raketns to another trench. i do plant pio mines near the entrance of some of the forward trenchs in case if he trys to lock it down. but Strum pios with support pacakge upgrade repari these trenches very quickly..
You guys might be amazed how much edge it gives early in game when you are say 2 to 5 CPs in game
I believe the Priest comes late till then you can hold and deny critical caps.
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Actually, trenches are supposed to save your infantry from indirect fire...
well it does save you from mortars but when priests start pounding u better get out 1 barrage will almost always take it out.
I also noticed that you can pull out a fallschrimjager out of an empty trench pretty handy if you can manage to build on early in the game at their side of cap points.
Posts: 444
You don't have to keep sturmpios idle when you're not building stuff. They're great combat units I liked playing like this back when I first started playing CoH1 multiplayer as Brits, but it's a way of playing that you just don't get far with. It can be fun when you start out, and get you some success on the lower levels, but there's a reason there are no high level players who play like that
i miss the red devils from COH, hope to see them in future DLC for COH2.
I am trying to some what make the trench work vs players i have fare amount of success till midgame but as soon as artys hit the field i struggle a bit
I dont want to give up on static defence + mobile flanking army startegy. i don't like this game turn into a SC2 micro fest blob vs blob.
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Fixed defenses are great against blots, but players at even a pretty low level know to insta-kill them by simply pressing a button (air strikes) or simply go around, which on some maps is very easy.
what i meant in the OP was to not to camp and build extensive field defence but to use them very strategically PAK emplacement is good if you hide it and press hold fire till their tanks are very near by and take them out ( you get heat round after 1 shot) then you have a window where they have armor disadvantage You will almost always loose the PAK after that to indirect fire but you will gain a window to breakthrough.
Same way trenches at CP2 and MG crew in CP1 are good very initially to contain the enemy plus trenches cost no MP so its free and if placed strategically it can deny some caps very early but it requires lot of skill to place it strategically else its a lost cause. It will force him to invest on indirect fire but its free for you minus the build time.
I will come up with a good replay soon after i fine tune the combination for now its totally map dependent i fair well in some in some i still need to adapt this strategy.
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Trenches themselfs can be reasonably powerful, you just have to be prepared to put a lot of micro into rebuilding them often and moving your squads about.
Pak43 seems soo short range now, esspecially with low rotation and narrow firing arc. So situational now.
Posts: 39
Trenches themselfs can be reasonably powerful, you just have to be prepared to put a lot of micro into rebuilding them often and moving your squads about.
Pak43 seems soo short range now, esspecially with low rotation and narrow firing arc. So situational now.
I haven't played in a while. Did they nerf the Pak43s range?
Posts: 444
I haven't played in a while. Did they nerf the Pak43s range?
All you guys should watch the replay uploaded yesterday USA vs PARA, USA had only 2 cap points he won with 1 VP vs 315 for his opp and guess what saved him PAK43 vet 5.
I agree its situational but with ubermind you will dominate
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