Where's all the personality?
Posts: 55
vCoH was kind of a caricature of WWII; it was more like a bunch of WWII miniatures had sprung to life than an actual war. It was consistently larger than life both with the units, their personalities, and most of all, the art!
Games are a fantasy, why not exploit this? Sure the bases were completely imaginary in vCoH, but they had so much personality. I liked all of the Hollywood in vCoH, making the axis sort of sinister (although I suppose they sort of made themselves sinister in the actual war) and the allies less so. Instead it's pretty hard to tell the difference between the German base and the Soviet base.
Not just the art though, the actual gameplay itself had relatively little interest in simulation. A tiger could obliterate a Sherman from what, a mile away in the real war? Not in vCoH; everything was designed as a fun gameplay mechanic (well, most everything) whereas in CoH2 some things just seem to be designed to conform more to reality (e.g. tanks taking criticals well before 5% from non-special abilities).
Am I the only person with this experience?
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Also, am I imagining things, or in vCoH did the borders of windows change color when a play entered the building? That definitely doesn't happen in CoH 2 but it happened either when you upgrading a building to a forward HQ or just when you entered it in CoH.
I'm not sure you have to lose personality by being more realistic (Close Combat is pretty realistic and it has a ton of personality), and in some areas they went less realistic (the floating numbers over recrewable stuff, the nerfed small arms damage, the explosions on vehicles) but it does feel like there was an effort to make things more believable and less like the magic fantasy land that vCoH took place in. I think the tank ranges and lethality are the biggest part of this. It's not quite as easy to drive tanks around each other and do wacky looking stuff in CoH 2 because your health bar will go down really fast.
Posts: 3293
edit: also it has to do with nostalgia.
Posts: 61
I think a lot of it has too with poor feed back from the world. In CoH 2 you feel more detached. In CoH you felt more in thick if it.
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There will always be a balance between the players who want more realism and the players who want less realism, no matter how you put it. It is a step towards realism compared to vCoH, but I like those changes and think that they add a personality of its own.
Posts: 55
Infantry in this game seem more difficult to distinguish, not to mention that the Soviets have about 4 combat capable T1 infantry squads.
Posts: 642
Environments in vCoH were full of destroyed objects from everyday life (the infamous piano, for example, bathtubs) that gave the world some life, as well as a certain stylization.
In CoH2, the world is darker, grittier. The game is set in the darkest, most violent point of the war. The setting is cold, harsh and lacks all sort of human interaction: its rural, and desaturated.
I don't mind it. It doesn't have the same personality as vCoH, but it doesn't lack one. IMHO, the "dramatic" scenes in vCoH almost seemed comical and cheesy. Now, there's less of the uncanny valley, and more of the nasty things in war.
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Posts: 642
The lack of good voice actors this time... was the first thing I noticed when I got the alpha... Sad day.
Remember you haven't seen the finished game. There may be a lot of audio and video assets still missing, for the sake of size. Its unlikely, but its possible.
I've still heard some really good lines, though, like:
"I hear those americans always complain about the strength of our pioneers!" and a couple of others
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Posts: 182
Remember you haven't seen the finished game. There may be a lot of audio and video assets still missing, for the sake of size. Its unlikely, but its possible.
I've still heard some really good lines, though, like:
"I hear those americans always complain about the strength of our pioneers!" and a couple of others
The lines are good, but some of the voice actors aren't. I find the voice actor of the Grenadiers to be the worst of the lot. To be honest, though, I haven't payed close attention to all of them.
Posts: 33
Posts: 4
Personally, some of the pure exposition lines (like above), destroys the realism for me. What kind of conscript responds/identifies as a "screening" unit? When blizzards are subsiding your hear, "Normal weather is returning." The fuck is that? Blizzards ARE normal weather -- in fact, it's supposed to be so big and normal that the publisher marketed around the mechanic. A voice like that is pure exposition meant to signal to the player that they can now move about "normally," and the devs sacrificed the chance to do something a little more creative like, "Quick, thaw out the food, I'm starving," or, "Break time is over." "Normal weather returning" is the kind of line that competitive players will eventually cringe at because they don't need to be told about the weather cycles and what it means for gameplay.
In short, yes, I think the voices in CoH1 were more entertaining, but could also be cheesy at times. In Coh2 the voices are more realistic. One of the best I've heard so far, "They shot my friend right in front of me."
Posts: 55
Mag: So far I agree. It's hard to really make a firm opinion, because all I'm really feeling could simply be discomfort that things have changed, and in a month I'll be fine with it. However the German announcers were very sinister in the original game and I loved this. There was limited immersion breaking in the original game, if I remember it correctly.
Posts: 42
since i don't have time for a serious post this is where it went.
edit: also it has to do with nostalgia.
And then you get to play against germans with germans... Well that's an odd option when you advertise realism.
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