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russian armor

SdKfz 222 Scout Car

22 Aug 2013, 06:55 AM
#41
avatar of Mauser

Posts: 255

I also had much success with them last night, never used the 10% range bulletin before, sounds like a legitimate option now! I do feel that two 222's might be overkill since i want to get a ht to reinforce as well... and getting 2 AC's and a ht will delay my armor a bit much perhaps?
22 Aug 2013, 07:17 AM
#42
avatar of MoonHoplite

Posts: 85

I agree.

Getting 1 scout car then 1 HT. I guess we just have to micro it well and try to vet it to level 2. I tend to use it behind the frontline with grens scouting or behind obstacles (hedges, houses etc) to avoid AT guns (if it does pop out).

Would tactical smoke be quick enough to save a SC from AT guns?
22 Aug 2013, 09:12 AM
#43
avatar of Crells

Posts: 255

I am glad the 222 finally got fixed, the only gripe i have with it is pretty much forces a guards doctrine because A) the linear tech path will always make them accesible and B) they are so cheap why wouldnt get it now it can handle everything up to a T70 if well micro'd.

Give it the range builltin and even oorahing scripts wont catch it.
22 Aug 2013, 09:36 AM
#44
avatar of Mauser

Posts: 255

Well, you can get away without guards if you go t2-t3, get a zis and then go for a fast t70? A truesight ambush at-nade could also stop a 222.

I dont think it "forces" guards, guards may help but you should be able to get away without them if you wanna go the shocks-KV8 route. Also, mines are still very effective vs an AC.

I think the current 222 is kindof like the t70 for russians, but just a bit earlier in the game. It has a small period while it is quite strong, but by no means forces a doctrine imo. There are many ways to kill a cat.

I also think the "buff" was needed. The scoutcar is a counter to m3's and snipers. Previously if the russian got both m3 and sniper you had to choose: upgun to 222 and counter the m3 but can't kill a sniper in an open field. Or leave it un-upgunned and you cant really kill the m3. Now you can deal with both well, if you upgrade it. From the russian side, the counters to the 222 SC are the same as they used to be pre-patch so nothing changes there really, cos its hp/armor is still the same.
22 Aug 2013, 09:42 AM
#45
avatar of LeiwoUnion

Posts: 172

Zis is an effective counter to 222's. They hit them quite reliably and kill them with one hit most of the time (not vet2). It's definitely not like it was in CoH1.. trying to chase those defensively vetted/overdriving/phase armoured AC's.
22 Aug 2013, 10:37 AM
#46
avatar of Hissy

Posts: 176

I don't think you can remotely compare the T70 to the 222, ignnoring the fact one costs extremley vital munitions for the Osteer. Let's not even pretend the AC has anywere close to the same firepower either, oh and crush.
22 Aug 2013, 10:41 AM
#47
avatar of LeiwoUnion

Posts: 172

One shouldn't never compare 222 and t70. They come into play very far apart from eachother and don't really work the same way. Think of CoH1 AC's and m8's.
22 Aug 2013, 11:29 AM
#48
avatar of Mauser

Posts: 255

I wasn't comparing the two, I was saying they play similiar roles at different stages of the game. I didnt compare them to each other in a direct way. They are indeed similiar to the m8-AC scenario of vCoH, and they are both "surprise" your enemy with a vehicle type of units, that can have a great effect for a limited time.

Their usefulness diminishes with time, although they can still be used late game if kept alive and vetted.
22 Aug 2013, 11:34 AM
#49
avatar of Qvazar

Posts: 881

Oh yeah, 222's are great as auxiliary AT even in the late game, if you can draw fire away from them.
22 Aug 2013, 14:46 PM
#50
avatar of LeiwoUnion

Posts: 172

Speaking of 222's, I once did a scale model out it. Love(d) that little car.

222 slideshow
22 Aug 2013, 15:43 PM
#51
avatar of HFSzsoci

Posts: 119

AC is fine now, the 70 muni for upgrade, now is really a upgrade, not a nerf vs inf. Like it!
23 Aug 2013, 10:36 AM
#52
avatar of Mauser

Posts: 255

Speaking of 222's, I once did a scale model out it. Love(d) that little car.

222 slideshow


WP!
23 Aug 2013, 11:49 AM
#53
23 Aug 2013, 20:36 PM
#54
avatar of rofltehcat

Posts: 604

Now I want one, too... preferably RC-controlled (always choose too ambitious projects) but I got two left hands and no money (or just don't want to spend much) Q.Q
... maybe I should ask my brother to help me, he is a boss in building stuff and especially with paint job work...?

Those are really awesome!
24 Aug 2013, 00:10 AM
#55
avatar of Mauser

Posts: 255

jump backJump back to quoted post23 Aug 2013, 11:49 AMQvazar
I finished mine this month!
http://www.coh2.org/topic/6133/sdkfz-222-model-finished


Whoa nice work! Like the snow effects :D
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