Howis should/could cost ammo?
Posts: 680
Maybe this would make howi-commanders a bit more viable?
Posts: 1944 | Subs: 2
Imo its hard to save up mp to get a howi. Wouldnt it be better if they cost ammo instead, maybe 350 or 400 ammo? Im not an engineer but I think they shoot ammo also so it would make sense.
Maybe this would make howi-commanders a bit more viable?
Everything shoots ammo. But it would make more sense if they costed 400-500mp and some fuel (~80) instead.
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Posts: 680
Howis are fine
Sure are in theory. But never spotted (except b4) in actual gameplay.
As ost its hard to get a howi and being able to go T4 if the enemy goes medium call ins. The mpcost is just to high.
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Posts: 971
I would make that one player can't activate two airborne abilities at once, that at least would prevent air recon+bomb strikes.
Posts: 593
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I think the issue is how easy is to counter a howi with indirect fire. Not the howi itself.
I would make that one player can't activate two airborne abilities at once, that at least would prevent air recon+bomb strikes.
I don't like this idea itll change the whole game in a boring way
Posts: 8154 | Subs: 2
-Commander wise they mostly don´t fit on the meta
-They get heavyily countered by offmap
-Performance was greatly killed during some patch
Axis use to fire 12 salvos, it got halved. Soviet one used to fire 8 (?) and also got halved. I think cooldown is 90s for both.
B4 used to have a 2min cooldown, which was later moved to 60s
On this point, i guess that the overperforming was a thing for how easy they were to get killed. They reduce the performing but killing them still remains a 2 click action.
Reducing mp for howitzers MAY make them less cost effective to deal with them with pure offmap + recon run.
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Sure are in theory. But never spotted (except b4) in actual gameplay.
As ost its hard to get a howi and being able to go T4 if the enemy goes medium call ins. The mpcost is just to high.
I have been using Terror Doctrine in 3v3 and 4v4 a lot lately. Hitting vehicles is a fast way to vet up the artillery and get faster cooldown and increase the range so you can start punishing infantry later on.
Posts: 618
Reason why Howitzers are not popular:
-Commander wise they mostly don´t fit on the meta
-They get heavyily countered by offmap
-Performance was greatly killed during some patch
Axis use to fire 12 salvos, it got halved. Soviet one used to fire 8 (?) and also got halved. I think cooldown is 90s for both.
B4 used to have a 2min cooldown, which was later moved to 60s
On this point, i guess that the overperforming was a thing for how easy they were to get killed. They reduce the performing but killing them still remains a 2 click action.
Reducing mp for howitzers MAY make them less cost effective to deal with them with pure offmap + recon run.
That they fire less rounds doesn't really matter though. Peter Qumsieh said that the first shots are the ones that count anyway, that's why they halved the amount of shots.
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That they fire less rounds doesn't really matter though. Peter Qumsieh said that the first shots are the ones that count anyway, that's why they halved the amount of shots.
That would only be true against mobile targets and only if you want to kill stuff
If you want to do area denial though...
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Note you would have to have your howi selected,and manually click every time you wanted it to fire.
And also be able to fire normal barrages.
OR Make a new ability called Zeroing,which creates a huge targetting circle about the size of your screen and have the arty piece fire on units in that radius with somewhat decent accuracy automatically,but if you want to move the circle,you have to wait like 2-5 minutes.
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