Irregulars need a bit of love
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I tried to use Soviet Reserve Army against OKW once. Once.
I use it all the time now, works like a charm. Though not for irregulars so much as the other things the doctrine has.
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and I hate how they cant pick up any extra weapons dropped on the floor. and wat makes me even more mad is they cant even pick up there own weapons they dropped on the floor
Irregulars take the 5 second rule very seriously. Its why they are irregular.
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irregulars used to be somewhat decent when they were 250, since they got a price reduction they are horrible now... they need to raise price back up to 250 and get a nice buff... its a doctrine unit it should have a nice effect on the field.
I agree, I used to love using Irregulars, back when nobody else used them. Now nobody still uses them, me included. I've tried to use them, because I used to like them a lot, but the last time used the Irregulars, they had difficulty fighting even Volksgrenadiers! The only unit I recall them beating successfully without assistance was a fresh Pioneer squad.
Oh, also, if they drop their LMG, they become absolutely useless. I'd bet without the LMG, even the 3 guys standing behind the MG 42 team could kill them.
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Seriously though they are decent in an M3 with their LMG.
And I agree they could use a little something.
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btw. they do have the exact same hitpoints as normal partisans already, ie. 80 per model with 1 armor.
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I may be wrong, but iirc Partisans, Irregulars, and Osttruppen have 50% increased incoming accuracy. They might have 80 health, but it goes down twice as fast.
Not anymore, they certainly don't drop as fast as old partisans did... and anyway 50% increased incoming damage would mean they died 1.5 times faster than normal, not twice as fast
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I may be wrong, but iirc Partisans, Irregulars, and Osttruppen have 50% increased incoming accuracy. They might have 80 health, but it goes down twice as fast.
Yes, you're wrong, they have none of the sort.
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Not anymore, they certainly don't drop as fast as old partisans did... and anyway 50% increased incoming damage would mean they died 1.5 times faster than normal, not twice as fast
Math was never my strong suit.
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