Agreed with everything Inverse said but honestly I am really worried now about the UI, especially after seeing a post on the SEGA forums. A guy made a comment about the horizontal resource bar on the complete other side to the minimap and the lead UI designer made a response.
Response. 'This is probably the biggest change we put in, I am really hoping that the ability to quickly compare the costs of a unit/ability vs what's available will make up for the behavioral adaption required from Coh1. Give it more time.'
Does that literally mean they are leaving the resource system this way and telling us to get used to it? I can't get used to it after 50 games, whilst I learn't gridkeys very quickly and they are now confusing my CoH1 hotkeys. I just don't understand why they would split the two most basic game information sources in the game away from one another. I am honestly given up all hope on them producing a decent UI that is even comparable to the perfect UI in CoH1.
I can barely play the game for 1-2hrs because of the amount of eye strain in which I receive, due to multiple factors including colours, mini map and blizzards. Love CoH2 as a game, but the UI at this point is killing it for me beyond belief. They better fix it or I am hoping someone will eventually make a mod for it.
dude, post that in the beta forums, preferably in the thread about UI feedback...
i was telling the UI designer the same thing, but he told me that people "use it all the time [to compare the cost vs. available resources]". i have not seen a single person say "yay, the change is good" but universally a "it was better before"... the more voices the better, or we might actually really have to learn to live with it....