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My thoughts & ideas on Conscripts

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29 Aug 2014, 09:27 AM
#301
avatar of Burts

Posts: 1702

Ok don't buff cons, but buff penals.

Ideally, i'd like to see penals renamed to strelky (but whatever will never happen)

give the penals 6 gaurd mosins, and a 1x dp upgrade , or maybe make them start with the DP, not sure (340 mp for example)

give gaurds svt-40s.
29 Aug 2014, 09:46 AM
#302
avatar of Cannonade

Posts: 752

jump backJump back to quoted post29 Aug 2014, 09:27 AMBurts
Ok don't buff cons, but buff penals.

Ideally, i'd like to see penals renamed to strelky (but whatever will never happen).


You are suggesting a name buff?!

HOLY HELL, MAN!
Are you crazy?

Thats way too OP!

:D

Anyways, ontopic, heres my Penal change proposal from earlier in this thread as some food for thought:
http://www.coh2.org/topic/22935/my-thoughts-%26-ideas-on-conscripts/page/4#post_id206037
29 Aug 2014, 09:48 AM
#303
avatar of TAKTCOM

Posts: 275 | Subs: 1

Buff for cons? Ha, just dig them back. From the output of DLC they could rot.

If developers are interested in the return them back to life, they release a new doctrine.

Like this

or that

At least it will bring them money.
29 Aug 2014, 13:45 PM
#304
avatar of Volsky

Posts: 344

The second one...where did you find that.......gib naow.
29 Aug 2014, 14:14 PM
#305
avatar of NinjaWJ

Posts: 2070

damn that looks like a sick doctrine
29 Aug 2014, 14:14 PM
#306
avatar of The_Courier

Posts: 665

That wouldn't solve the problem. Like PPSh, you still have to choose a doctrine to make conscripts scale, and like most PPSh doctrines you have no other infantry save Penals. In this case, no call-ins either, better hope you can win with T-34s or SU-85s.

I mean, I'd really like to try this doctrine, but it's probably niche at best.
29 Aug 2014, 14:16 PM
#307
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

release those commanders for sale already~~~~~~~~~~~~~~~~~~~~~~
29 Aug 2014, 14:19 PM
#308
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

this NKVD frontier looks like FAKE/PHOTOSHOPED.
29 Aug 2014, 14:19 PM
#309
avatar of NinjaWJ

Posts: 2070

I think the tank hunter one is already out. some people have posted replays using it.


anyways, I agree that these new doctrines don't solve conscripts at all. No one will ever pick them because the doctrines have no useful late game units. If conscripts could hold on their own a little bit, then people would stop choosing those late game armor doctrines
29 Aug 2014, 18:59 PM
#310
avatar of TAKTCOM

Posts: 275 | Subs: 1

jump backJump back to quoted post29 Aug 2014, 14:19 PMnigo
this NKVD frontier looks like FAKE/PHOTOSHOPED.

Yeah, this is handmade.
jump backJump back to quoted post29 Aug 2014, 14:19 PMNinjaWJ
I think the tank hunter one is already out. some people have posted replays using it.
anyways, I agree that these new doctrines don't solve conscripts at all. No one will ever pick them because the doctrines have no useful late game units. If conscripts could hold on their own a little bit, then people would stop choosing those late game armor doctrines

And again, right. For now, doctrines without elite infantry and tanks at the same time useless
(at least 3x3 or 4x4), because regular Soviet troops...well, soviet. In this game, the "Soviet" means "weak".
So that the doctrine of the NKVD turned out quite in the spirit of devs. Piece of trash like Defensive strategy.
29 Aug 2014, 19:17 PM
#311
avatar of Burts

Posts: 1702

anyways, i think i have to agree with cannonade on this.

Conscripts are fine, they are a bit like volks from coh 1.

Difference between volks and cons, is that volks were backed up by good non doctrinal inf (KCH and grens).

Penals also don't scale well at all. Thats what really needs fixing. Like i said, i'd like penals renamed to strelky, but that's just a flavor issue, not relaly anything major.

My personal preference would be something like this - strelky

300 mp - Strelky - Strelky are well trained and decently equipped infantry for the soviets. The backbone and bulk of the soviet army, effective againts infantry at long range.

6 man team with mosins (gaurd mosin stats)
gaurd grenade

DP upgrade for 50 munitions.

weakness here - no AT. So spamming them is not a good idea.

Of course, the name change , like i said, is not really needed.

29 Aug 2014, 19:31 PM
#312
avatar of NinjaWJ

Posts: 2070

Hmmm I feel penals and cons should be more different. The changes you mentioned are nice but then no one will ever build cons anymore.
29 Aug 2014, 19:33 PM
#313
avatar of braciszek

Posts: 2053

jump backJump back to quoted post29 Aug 2014, 19:31 PMNinjaWJ
Hmmm I feel penals and cons should be more different. The changes you mentioned are nice but then no one will ever build cons anymore.


What if the only way they could be reinforced is with conscript merge?
29 Aug 2014, 19:37 PM
#314
avatar of Airborne

Posts: 281

I think cons need a non doctrinal upragde, unlocked after build of t3 or t4 to make them better in mid/late game
30 Aug 2014, 03:02 AM
#315
avatar of NinjaWJ

Posts: 2070



What if the only way they could be reinforced is with conscript merge?


nah that would make it very gimmicky gameplay
30 Aug 2014, 17:00 PM
#316
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

If I understood things correctly, Cons are due for an imminent buff, as are Volks in OKW.

Should keep all sides happy. :)

30 Aug 2014, 17:20 PM
#317
avatar of NinjaWJ

Posts: 2070

ARE YOU A RELIC SPY!?!??!?!


Do volks need a buff though (serious question)
30 Aug 2014, 17:39 PM
#318
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post30 Aug 2014, 17:20 PMNinjaWJ
ARE YOU A RELIC SPY!?!??!?!


Do volks need a buff though (serious question)


Long range buff. Thats it
30 Aug 2014, 18:05 PM
#319
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Long range buff. Thats it


More like Rifles need a long range DPS nerf.
30 Aug 2014, 18:09 PM
#320
avatar of The_Courier

Posts: 665

Happy that conscripts are getting some love.

Volks, however, I'm not sure. They already perform well at their role of meatshield anti-tank infantry, and their veterancy is simply bonkers. Slightly more long range dps won,t hurt I suppose, but as someone who uses them a lot they don't need more than that.
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