HD Pack and graphic tuning
Posts: 183
http://www10.pic-upload.de/24.11.12/2gw4kv82sm9.jpg
http://img140.imagevenue.com/img.php?image=766534300_1_122_240lo.jpg
http://img103.imagevenue.com/img.php?image=376655911_2_122_937lo.jpg
http://img202.imagevenue.com/img.php?image=766586533_3_122_378lo.jpg
coh2 come at me bro, do you even lift? ^^
Posts: 5
Posts: 11
Posts: 33
Posts: 183
Posts: 183
Posts: 183
Posts: 1582 | Subs: 4
Posts: 183
Posts: 1582 | Subs: 4
The texture you made is certainly of high quality, but doesnt fit the scenario. Keep in mind when replacing textures, that they still have to serve the same purpose on the maps they've been used on.
And my second concern is, that your textures are too dominant. Within worldbuilder i have the option to use textures as a basis for my ground painting. Then i add all accents with splats/splines, which are of quite OK quality already in the original engine. The importance of splats is, that you can define accents quite precisely, while textures are unable to be placed precisely and can only be used as "paint".
Now that your texture replacements are so dominant, the precision of the splat accents is gone. What is left is only the big area texture, which is limited to the accents, which you included in your replacement.
You can see this at the road for example, which looks out of place, because the border which i have drawn with a splat is not visible anymore. To some less extend this also counts for the buildings, where the splats i put around it to make it blend into the map are not visible anymore.
Didn't test it on other maps, yet, so i am just speaking of what i see on Duclair.
Posts: 182
thats not what i am saying, i am just saying that some of your replacements don't fit the original theme anymore. For example, that area you're desplaying should be a sandy working ground, while with your texture replacement it looks like some untouched rock. Who would build a sawmill on a rock?
The texture you made is certainly of high quality, but doesnt fit the scenario. Keep in mind when replacing textures, that they still have to serve the same purpose on the maps they've been used on.
And my second concern is, that your textures are too dominant. Within worldbuilder i have the option to use textures as a basis for my ground painting. Then i add all accents with splats/splines, which are of quite OK quality already in the original engine. The importance of splats is, that you can define accents quite precisely, while textures are unable to be placed precisely and can only be used as "paint".
Now that your texture replacements are so dominant, the precision of the splat accents is gone. What is left is only the big area texture, which is limited to the accents, which you included in your replacement.
You can see this at the road for example, which looks out of place, because the border which i have drawn with a splat is not visible anymore. To some less extend this also counts for the buildings, where the splats i put around it to make it blend into the map are not visible anymore.
Didn't test it on other maps, yet, so i am just speaking of what i see on Duclair.
There's no doubt that your textures are of higher quality, and the work you've put into the mod really shines through, but I'd have to agree with OnkelSam. There's a lot of potential in this; I would suggest you take OnkelSam's criticism constructively, as it was seemingly contrived out of sincerity.
Posts: 35
Posts: 183
Posts: 1582 | Subs: 4
Posts: 183
New G43
Posts: 1164
Who would build a sawmill on sand?
who would build ANYTHING on sand, for that matter? :-D
exactly what i thought... :-P i also took it as a friendly, humorous jab...
Posts: 183
Did some new eyes for the soldiers. Of course it's a widowmaker skin.
And some crappy Thompson, which still looks like shit ^^
New STG44
http://www10.pic-upload.de/02.12.12/fzzkigipzxk.jpg
New G43 scope
http://www10.pic-upload.de/02.12.12/xuooplgaxj4.jpg
New eyes
http://www7.pic-upload.de/03.12.12/ai39rt3sl7ic.jpg
New stuff on duclair
http://www10.pic-upload.de/30.11.12/8f1dud5uw1j.jpg
http://www7.pic-upload.de/30.11.12/kzxdoux3r4bh.jpg
US Basebuildings
http://www7.pic-upload.de/26.11.12/5dyu4q6xx8.jpg
http://www7.pic-upload.de/26.11.12/mycbr26fc3g.jpg
http://www7.pic-upload.de/26.11.12/68g1o4zb3dkt.jpg
http://www7.pic-upload.de/26.11.12/ngzjnnkfnvt.jpg
New Brit Stuff
http://www7.pic-upload.de/24.11.12/ivrapx43i5c.jpg
http://www10.pic-upload.de/24.11.12/2gw4kv82sm9.jpg
http://www10.pic-upload.de/24.11.12/6ib5mnam7gn.jpg
http://www10.pic-upload.de/24.11.12/y7mijojup3p.jpg
[url=http://img103.imagevenue.com/img.php?image...2_122_937lo.jpg]http://img103.imagevenue.com/img.php?image...2_122_937lo.jpg
Wehrmacht stuff
http://www7.pic-upload.de/26.11.12/tgq2tv3vbu8e.jpg
http://www10.pic-upload.de/26.11.12/7s6zp4qmxa2.jpg
http://www7.pic-upload.de/26.11.12/71nackwowmoj.jpg
http://www10.pic-upload.de/03.12.12/9ridinruwdme.jpg
Posts: 173
Posts: 183
select the coh folder
select the downloaded data folder
start
wait 4 minutes
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