Login

russian armor

What should Relic do to increase allies-players?

  • This thread is locked
PAGES (13)down
24 Aug 2014, 21:57 PM
#121
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Change permission to play as axis into a war spoil
24 Aug 2014, 22:11 PM
#122
avatar of Katitof

Posts: 17914 | Subs: 8

Change permission to play as axis into a war spoil


That would probably be the only way to have somewhat balanced numbers on matchmaking :rofl:
24 Aug 2014, 22:59 PM
#123
avatar of heals93

Posts: 59

Its the culture of the fans don't stress things will continue.
24 Aug 2014, 23:36 PM
#124
avatar of ZombiFrancis

Posts: 2742

I can't speak for OKW or the Americans, but the problems facing the Soviet faction are core design issues, and if Relic was interested in redesigning their factions, they'd've done it a long time ago, let alone before releasing two more factions to make the task of balancing a complete and heinous mess.

The Soviet tier buildings have been a problematic transplant of the Panzer Elite since the start, and their reliance on commander choice early game to field a basic army has been an issue since beta.

Compare this to the Axis, or at least Ostheer, who have available everything they need to be competent (depending on map design) with teller mines and their t1. The road to panthers always provides the choice to go t2, t3, or even to forgo them completely for commander call-in heavy tanks like elefants or tigers.

The Soviets, on the other hand, have to choose their weakness. They have to decide how their army will be incomplete or inadequate, which is often very frustrating against either of the Axis factions.
25 Aug 2014, 00:02 AM
#125
avatar of Death's Head

Posts: 440

I like it the way it is right now. OKW is proverbial "noob faction" as going random 4v4 or 3v3 as Axis is asking to get idiots and children as your teammates.

Allies are 1337 right now and generally yield better random teams so that's where I am for the moment.
25 Aug 2014, 00:13 AM
#126
avatar of NinjaWJ

Posts: 2070

I like it the way it is right now. OKW is proverbial "noob faction" as going random 4v4 or 3v3 as Axis is asking to get idiots and children as your teammates.

Allies are 1337 right now and generally yield better random teams so that's where I am for the moment.


but you might have an easier time as axis in 3v3 and 4v4 :blush:
25 Aug 2014, 01:58 AM
#127
avatar of ShadowTreasurer

Posts: 122

Fix the cheese strats/units of Soviets, make combined arms of them more rewarding. Otherwise there's less sense of accomplishment/challenge when playing them.
Feels like Soviets are the easiest faction in 1v1.


US feel lacking compared to vcoh (no calliope, Pershing, sniper or mortar inf). Their T1 / T2 Tech system doesn't feel intuitive. I'd prefer them to be like Ostheer and vcoh with linear teching.

Ostheer (and less so OKW) feel like underdogs historically and gameplay wise and that's why they will always be a popular choice. And there's a reputation of them for being "elite", the same way Spartans or Romans are in ancient warfare.
25 Aug 2014, 02:14 AM
#128
avatar of braciszek

Posts: 2053

Better Warspoils chance when playing Allies. Changes in balance dont really change the numbers.
25 Aug 2014, 05:13 AM
#129
avatar of Tristan44

Posts: 915

Never do I see this type of split. Usually 60-40 or maybe sometimes 70-30. Enough with these damn threads. I have tons of fun playing soviets, only reason I don't play Americans is because I suck at them. You say there are not many choices as allies? Wtf... What do you see as OST? It's usually tigers, for OKW it's KT and fusiliers or defensive doctrine. God it goes both ways, people use what works, please just shut up with your stupid fallacies.
25 Aug 2014, 07:36 AM
#130
avatar of Esxile

Posts: 3602 | Subs: 1

I have been playing some games this week, only ticking 1vs1/2vs2 as USF and the ratio never barely went under 70/30 each time.

In fact, ticking only 2vs2 make the ratio going really high between 80/20 90/10 while 1vs1 is almost always around 60/40.

I never play with more players but 2vs2 match-up already shows the gap in faction preference.
25 Aug 2014, 09:21 AM
#131
avatar of JohnnyB

Posts: 2396 | Subs: 1

The answer is this: would you still play a faction that grants you the victory in 80% of situation? You won't, unless you are a very bad looser and have an orgasm while in seeing only "victory" on your screen. That is why people are playing more Axis than Allied. It's more challanging. It's quite simple to figure it out. Oh, and Relic, making more and more difficult to play with Axis, won't balance the situation, on the contrary :P
25 Aug 2014, 09:33 AM
#132
avatar of Jorad

Posts: 209

Playing Axis is more challenging? Maybe on 1vs1 but in team games and on equal skill levels Allies have a bad time.
25 Aug 2014, 09:51 AM
#133
avatar of Kreatiir

Posts: 2819

I think bringing in heavies in the US would help.
Also decreasing t1 cost of US would help a lot.
Just riflespam is not attractive, and soviets inferior units against elite and well-trained units? I think the choice is made fast.

Allies strats are just soooo cheezy and repetitive, it really makes them boring.
25 Aug 2014, 09:52 AM
#134
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post25 Aug 2014, 09:21 AMJohnnyB
The answer is this: would you still play a faction that grants you the victory in 80% of situation? You won't, unless you are a very bad looser and have an orgasm while in seeing only "victory" on your screen. That is why people are playing more Axis than Allied. It's more challanging. It's quite simple to figure it out. Oh, and Relic, making more and more difficult to play with Axis, won't balance the situation, on the contrary :P


This is the answer. Has everybody forgotten the march deployment patch? Axis were so under powered back then that nobody wanted to play as Soviets anymore!

:rolleyes:
25 Aug 2014, 09:59 AM
#135
avatar of VonIvan

Posts: 2487 | Subs: 21

PERSHING(And Calliopes). That is all. Though the amount of ISU/Elefant players is never in shortage.

On a moar serious note I honestly think the amount of allied and axis players are even atm.
25 Aug 2014, 10:22 AM
#136
avatar of Cannonade

Posts: 752

Perhaps more Soviet propaganda would help?
25 Aug 2014, 10:28 AM
#137
avatar of Katitof

Posts: 17914 | Subs: 8

Last time it helped to achieve anything was 70 years ago.
25 Aug 2014, 10:29 AM
#138
avatar of Cannonade

Posts: 752

jump backJump back to quoted post25 Aug 2014, 10:28 AMKatitof
Last time it helped to achieve anything was 70 years ago.


I think you might want to revise your history a bit as to when the USSR finally fell.

Protip: It wasn't 70 years ago.
25 Aug 2014, 11:07 AM
#139
avatar of JohnnyB

Posts: 2396 | Subs: 1

Ya in team games maybe even when both axis partners are ostheer. But Okw... mmh.
25 Aug 2014, 11:39 AM
#140
avatar of dasheepeh

Posts: 2115 | Subs: 1

I dont know why so many people are asking for a Pershing commander. You do realize that you wouldnt see the other commanders ever again? Because..Pershing? Pershing!!1 oh mai gawd!

not.

It wont happen. What US needs is a redesign, even if only a slight one, they desperately need more non doctrinal early game options.
PAGES (13)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

892 users are online: 892 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM