Conscripts cost-ineffective against OKW?
Posts: 39
Don't know if I'm doing something wrong; so I'm gonna need some input.
Posts: 1702
Going T2 maxims + shocks or gaurds + zis is by far the best (and probaly the only viable) strategy vs OKW at the moment. That or barton strat
Posts: 135
Posts: 2807 | Subs: 6
Posts: 39
Posts: 2819
That's why maximspam into guards and shocks is the new meta.
Posts: 1130
Posts: 2693 | Subs: 1
Having say, 4 conscripts and 2 maxims is therefore quite good against Wehrmacht.
OKW infantry does not have these problems. They are harder to rush and have short range grenades. This leaves conscripts with very little to do because they don't have good long range DPS. So you are better of getting say 2 conscripts and 4 maxims instead of the other way around.
Posts: 1702
What we have now is the complete collapse of the soviet faction as a whole.
The support weapon becomes the main line infantry, and the main line infantry becomes the support weapon....
Back in coh 1, ALL sides, no exceptions, had decent - well scaling infantry.
USA - rifles with BARS, altho mediocre at late game without vet, if you managed to get some vet 2 vet 3 rifles they were terminators.
Wehrmacht - grenadiers and KCH
Brits- Infantry section
PE - Panzergrenadiers.
Now in coh 2, all sides have "decent" non doctrinal inf , except SOVIETS.
And even then, the best soviet infantry - gaurds with DP, are on par with LMG grens - the starting wehrmacht infantry..
Tbh, i don't see the problem with making conscripts and penals scale better, at the cost of soviet snipers basically being a copy of the wehrmacht sniper, that way soviet snipers have more killing power, but are also more fragile due to higher DPs. And maxims that function more like normal machine guns instead of mainline infantry.
Posts: 332
Conscripts are decent, they are really hard to kill/dislodge especially at Vet 3.
Posts: 1130
Relic really tried too hard to implement the whole "quality vs quantity" for soviets.
What we have now is the complete collapse of the soviet faction as a whole.
The support weapon becomes the main line infantry, and the main line infantry becomes the support weapon....
Back in coh 1, ALL sides, no exceptions, had decent - well scaling infantry.
USA - rifles with BARS, altho mediocre at late game without vet, if you managed to get some vet 2 vet 3 rifles they were terminators.
Wehrmacht - grenadiers and KCH
Brits- Infantry section
PE - Panzergrenadiers.
Now in coh 2, all sides have "decent" non doctrinal inf , except SOVIETS.
And even then, the best soviet infantry - gaurds with DP, are on par with LMG grens - the starting wehrmacht infantry..
Tbh, i don't see the problem with making conscripts and penals scale better, at the cost of soviet snipers basically being a copy of the wehrmacht sniper, that way soviet snipers have more killing power, but are also more fragile due to higher DPs. And maxims that function more like normal machine guns instead of mainline infantry.
The issue is that the penals are not working as well as they should but that goes for any infantry unit using a carbine.
Posts: 1130
LMG42 grens are easier to deal with than OKW infantry. Primarily because their LMG requires them to stay still, and it only starts to fire when the unit has stopped moving for a second and a half or so. Grens also have a long range grenade that you can avoid by getting close to them. In practice this leads to situations where if grens are attacking, they lose a few seconds of DPS because they have to move into cover. These few seconds allow for an Oorah rush + molotov to force even more seconds where the LMG42 is not dealing damage. You are also not in danger of getting rifle naded when you do this.
Having say, 4 conscripts and 2 maxims is therefore quite good against Wehrmacht.
OKW infantry does not have these problems. They are harder to rush and have short range grenades. This leaves conscripts with very little to do because they don't have good long range DPS. So you are better of getting say 2 conscripts and 4 maxims instead of the other way around.
Thats hooting yourself in the foot if your opponent gets a luchs out.
Posts: 165
Maxims & mortars until I can call in shock troops and an engineer turning everything into a mine field, a Zis when needed.
I might build them to replace front line weapon teams as required.
or throw an AT grenade ... that's all they are good for now.
Posts: 2070
Posts: 964 | Subs: 11
Instead Soviet are limited to boring cheesy inf play, especially against OKW.
Posts: 2693 | Subs: 1
Thats hooting yourself in the foot if your opponent gets a luchs out.
Not really, Luchs also decimate conscripts. Plus the OKW player would not even need a Luchs, he could just get obersoldaten or some other elite infantry to manpowerbleed the conscripts.
Posts: 431
To be on topic, you basically shouldn't use conscripts against OKW. Just get maybe one squad to be a meatshield for you snipers or maxims until you get doctrinal infantry out. That's just the way the Soviets are designed to fight OKW.
Posts: 2070
Livestreams
136 | |||||
57 | |||||
9 | |||||
26 | |||||
8 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
33 posts in the last month
Welcome our newest member, 12betripp
Most online: 2043 users on 29 Oct 2023, 01:04 AM