Why is a new campaign bad?
Posts: 618
Besides, new things are going to be announced friday, this isn't the only big thing they're going to show at Gamescom.
Just because you like playing multiplayer doesn't mean everybody else does.
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Its just not what we expected.
Posts: 618
EDIT:
If it wasn't what you expected then what did you expect it to be? New factions? 2 Months ago an expansion with new factions was released. War Spoils fixes? They themselves said that wasn't happening + why the hell would you go to Gamescom just to talk about War Spoils? Balance patch? Again, not something you go to Gamescom with. The promo image implied it was going to be a campaign.
+ Like I explained in the OP it's not like this is the only thing they're announcing.
Posts: 381
Posts: 618
i personally find single player campaign rts is boring as hell. the ai is always totally retarded. don't get me wrong, there can be single player, but, not at the cost of the multiplayer/skirmish. co-op against hordes of soviet zergs as germany with tiger aces, would be fun, though.
It's not really at the cost of anything though, that's what I'm trying to say.
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I thought this would be the new Italian and Australian armies expansion.
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I wont. Cos I don't.
Posts: 618
Buy it if you want it.
I wont. Cos I don't.
Oh I have no problem with that. What I'm talking about is people saying this will somehow stop War Spoils from being improved, observer mode from being implemented, etc.
It won't.
Posts: 752
Stands to reason that significant resources where put into this single player standalone, which instead where not expended elsewhere.
And since this is pretty much all they had to announce at Gamecon, well, thats that, really.
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Posts: 618
Resources are finite.
Stands to reason that significant resources where put into this single player standalone, which instead where not expended elsewhere.
And since this is pretty much all they had to announce at Gamecon, well, thats that, really.
It's not all they're announcing at Gamescom. They're announcing another big thing on Friday, which I assume is something multiplayer related.
Your thread, Zupadupadude. You're moderating it.
Is that a good thing or a bad thing?
Posts: 752
Well, will have to see what that is then.
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Posts: 1740
Give them $10 for playing the game they will still say it sucks.
Posts: 618
It's just that COH2.ORG is a multiplayer community, so obviously everyone is rather apathetic about it.
I know, but there will be another announcement on Friday, and I doubt this had much effect on things being fixed and features being developed for multiplayer. According to Cynthia this was in development for a while and balance patches were still being released, no? I just think some people here are getting angry (as far as I can tell) over nothing.
Posts: 1157 | Subs: 2
While the announcement was pretty dull, this will likely make Relic a lot of money. WFA added about 3-4k new players to the game, and many of them are likely interested in single player content. The campaign offers new players the opportunity to learn the game mechanics and unit functions in an environment that is a little more interesting than a comp stomp. The campaign will help the community grow in the long run, I started out playing the vCOH campaign in 2008. Not everyone is comfortable jumping directly into multiplayer. The community at coh2.org is focused almost exclusivly on the competitive multiplayer side of the game, but Relic has more fans to cater to than just that. It is a solid business decision.
That being said, there are soooo many basic game features that have been put on hold for far too long. These need to be a priority, and I'm not sure Relic sees them as such.
Posts: 195
For me singleplayer is not a good use of time in RTS, the AI is usually so bad, it only becomes challenging if they give the AI massive benefits
Posts: 10665 | Subs: 9
Please remember guys,that there are at least two sides to the CoH community. viz: the single player and the multi player ( and that is without breaking down the multiplayer faction)
Iirc, the single player base on vCoH outnumbered the multi player base - there is no reason why that has changed on CoH2
Respect for all sides point of view, please.
Posts: 618
And also something that is most likely multiplayer related will be announced Friday, I just don't really see what some people here are upset about.
EDIT:
Or were you agreeing with me
I'm not sure lol
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