I find the Shock trooper's grenade:
A. The hardest to dodge (the throw and fuse are really fast)
B. The best damage dealing/squad wipiest
C. Their unit health is so high that they can stick around after the grenade has killed/retreated the enemy squad and keep advancing
Obers and Falls die REALLY fast when they get close to Allies late game infantry so really throwing grenades with them never happens for me. The Volks grenade is a pathetic joke that tickles most all other starting infantry. The infiltration grenades are decent, but really not spectacular(I could see a cost increase to 20 munis). They really are the only decent OKW grenade for the cost, although the Panzerfusilier's grenade isn't bad with a large AoE and at least they can throw it fairly far(otherwise not running into point blank range of late game Allies infantry).
Grenade balance
13 Aug 2014, 00:12 AM
#21
Posts: 824
13 Aug 2014, 00:23 AM
#22
Posts: 1439
Regarding Guards grenade I had encountered squad wipes on quite few occasions when I was certain I was out of the damage area.
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