Note : as said in the first posts of this topic, there might be already existing tools to partially or fully extract and/or transform and or render data from either json or xml.
cr4wler has said to be working on a stats grabber already too.
I think we just need to use this thread to communicate about it, and see what everyone actually wants to do or has done already.
*cough cough*
you do realize that i offered doing exactly that (writing a program that converts units stats/intel bulletin info/commander&ability info directly from sga to sql? to both you and ami? about 6 months ago? :-P
if you look at the start of the thread, my program was already grabbing pretty much all the relevant info (most of the actions/modifiers were missing, it did not support multiple weapons per squad yet, but that would have been trivial) when darkblade started his site. from that point in time i pretty much did 0 coding on that program, since i am doing an internship at the moment and i have better stuff to do than get home and program a statgrabber for a game i don't play, after i came home from work, when i programmed stuff for 8 hours already :-P
since you are saying that the game also stores stuff in json files (which i am fairly certain it did not in alpha or closed beta) i'd have to re-write at least part of my code.
and believe me when i say, "finding" the data is NOT 80% of the work. finding the data is like 2% of the work, trying to make sense of it is like 90%. the remaining 8% is "dumb" coding work that my grandma could do (probably better than me). stuff like the weapon cover tables or the requirements will drive you nuts.
if i get bored, stop playing LoL or start caring about coh2 again, i probably will continue with the grabber. i will probably still make it generate sql, maybe even deliver a SQLite db along with it (which would make versioning very easy... diffs prolly too). at the moment, i just cba tbh....