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russian armor

ZIS-3 Tracking ability overnerfed?

19 Aug 2014, 21:45 PM
#21
avatar of Cardboard Tank

Posts: 978

One of the few Soviet vet abilities that was actually useful...
20 Aug 2014, 01:25 AM
#22
avatar of What Doth Life?!
Patrion 27

Posts: 1664

when they changed it to just mini-map I thought "ok... sure" then WFa came out and US At gun has the old ability increasing vision and I thought "dafuq?"
20 Aug 2014, 09:23 AM
#23
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

To see like 20 units more in the small ass tactical map can be kinda useful if you already suspect something to be there.... but that's about it. worth 35 mu? i don not think so
20 Aug 2014, 09:26 AM
#24
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

This Ziss is already incredibly inferior to the Pak. It makes no sense for it to have an awful vet1 ability. But I'm sure the reason they nerfed Tracking into the ground was because otherwise a self spotting AT gun would be incredibly powerful against OKW Base Trucks. You can attack ground, but you end up missing most of the time.
20 Aug 2014, 09:57 AM
#25
avatar of Nilon

Posts: 68

This Ziss is already incredibly inferior to the Pak. It makes no sense for it to have an awful vet1 ability. But I'm sure the reason they nerfed Tracking into the ground was because otherwise a self spotting AT gun would be incredibly powerful against OKW Base Trucks. You can attack ground, but you end up missing most of the time.


*cough* US ATG vet 1 ability *cough*
20 Aug 2014, 10:06 AM
#26
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Oh really, does the US ATG self sight? I hardly use it, I thought the Vet1 ability was the increased penetration shells?
20 Aug 2014, 10:12 AM
#27
avatar of Katitof

Posts: 17914 | Subs: 8

Oh really, does the US ATG self sight? I hardly use it, I thought the Vet1 ability was the increased penetration shells?

At vet1 it increases its sight range and shooting range for 20 munitions.

Permanently.

#reliclogic:snfPeter:
20 Aug 2014, 10:34 AM
#28
avatar of TheMachine
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Posts: 875 | Subs: 6

Oh dear, then why did they make the Ziss so bad in comparison.
20 Aug 2014, 10:40 AM
#29
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

im sure they nerfed vision range for 57mm vet ability. they used to get 70 range and 70 cone vision (was op). but now you get way short of 70 vis i believe.
20 Aug 2014, 18:34 PM
#31
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I expect at some point that they will either reduce muni cost, or reverse the nerf (just like they did with Blitz)
20 Aug 2014, 18:37 PM
#32
avatar of braciszek

Posts: 2053

Perhaps they didnt want to fix Pak-40 target weak point, and instead, nerfed the counterpart?

Awesome sight was great to have... when a tank blitzes backwards, ill still have him in my sight.
20 Aug 2014, 18:50 PM
#33
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Disrespectful post invised.

Keep it clean, please :)

21 Aug 2014, 20:55 PM
#34
avatar of The amazing Chandler

Posts: 1355

Perhaps they didnt want to fix Pak-40 target weak point, and instead, nerfed the counterpart?


:rofl: I thought the same thing!!!
31 Jul 2015, 13:04 PM
#35
avatar of The amazing Chandler

Posts: 1355

Isn't it time to fix this ability or change it?
At the moment it doesn't have a purpose!
It is useless!!!!
31 Jul 2015, 13:11 PM
#36
avatar of __deleted__

Posts: 830

And OKW wall hack truck is practically free :foreveralone:
31 Jul 2015, 17:38 PM
#37
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post5 Aug 2014, 18:10 PMNapalm
Why was this even touched is my question? So many balancing changes are being conducted in secret and not published with the notes.

I'll answer with counter-question:
Why Kar98 could suppress at some point of game?
31 Jul 2015, 20:02 PM
#38
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


I'll answer with counter-question:
Why Kar98 could suppress at some point of game?




:P
31 Jul 2015, 21:48 PM
#39
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

yea. it is absolutely pitiful compared to stun shot or blitz.

also, doesn't help that if you are not tac map user and try to use tac map whenever you use tracking, the fucking map takes full second+ to load.
31 Jul 2015, 23:43 PM
#40
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post31 Jul 2015, 21:48 PMpigsoup
yea. it is absolutely pitiful compared to stun shot or blitz.

also, doesn't help that if you are not tac map user and try to use tac map whenever you use tracking, the fucking map takes full second+ to load.


My problem is that if it was "design" wise change, then don't give the USF an "exact" vet ability which on top is permanent.

I've asked on my vet overhaul threads that at least Tracking nerf should be rollback.
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