I find these grenades very effective.
Especially against low armor squads as conscripts, they nearly always force retreat.
I don't know about their cost, but it doesn't bother me. I mean, grenades are always a certain 'jump in the unknown'. You never know what you're going to get.
Yes, it's good to note that all grenades have their own randomness too, dealing very low damage at time for 30MU, this one is much more constant and can deal squap wipe/force retreat more often than people might expect.
its only the CD that is affected by being out of combat. you have to keep the unit out of combat for the CD to recharge. shooting or getting shot at stops the ability from recharging for a period of time. so if you go for 3 volks in the early game you wont be able to use it that much since youll have to keep them infight to seize/defend territory.
basically its also possible to use other grenades multiple times over the course of one engagement. you wont be able to do that with the infiltration grenades though
Would you pay 30MU many time, or pay 10MU once to pretty much seal the deal on the first go? The choice is rather simple for me.
CoH is a serie of won engagements, if you can push/stop your enemy dead straight and prevent your enemy from winning them from the start (of the engagement), dosen't matter how long it last. You can then use your momentum to cut off more of their ressources. This squad/wipe force retreat makes it worth the 2min cooldown. As i said above, they are also very constant with their minimum damage apparently, which is nothing to snuff at.
You will not find me standing in your way
I expect you have seen that Ami genially refers to the Balance section as "the Latrines", since they were something of a bad joke on the old board. It may assist if i put the thing in this way: the problem seems to be that some posters (usually new to the board) may think Relic is deputing their staff to trawl through every balance thread which is created here. The new posters somehow inspire themselves to think up ideas, which they hope will come to and inspire the attention of the Devs. They insert 'Relic' into the title of the thread, as if Relic will hone straight in on it.
But it does not work like this. The Devs have discussions with the Top Admins here. In turn, the Top Admins know what is going on in their board, and where to look, if they need to assess feedback on a particular issue. But as I said earlier, the Balance section has a certain 'whiff' about it and will likely continue to do so, unless and until a vociferous minority either learn to debate responsibly with their peers, or quit the game.
More Moderators are being badged, which will also assist with handling bad manners and fights, but the bias is more difficult.
Ahah, thanks and no i didn't know about the old nickname, i wasn't a forum dweller back in CoH1. I know the balance section is quitte.... well what you said, i tough about posting it in the gameplay section but this is definatly about balance.
I try to bring mostly a calm argumentation and invite people to do so, but it seems that as long as the vocal minority "says no" it's no, however good your argument is, being supported by tests and Relic's own design decision.
Also what does Ami stands for? it means "friend" in french so i am confused.
I expected to be flamed for saying it, i prefer this outcome much better.