Sandbags for all all factions main infantry by default
Posts: 123
Why in the hell do you need a doctrine to build sandbags? Why is every factions engineer or rifleman not capable of constructing a sandbag? Every basic infantry of all factions and all engineers need this ability.
It just makes no sense. Why waste a slot in a commander for things like this and tank traps?
Relic, seriously.
Posts: 2819
I think its a good thing tanktraps are doctrinal cause otherwise it would be spammed every game
But about the sandbags, I agree.
Posts: 971
Posts: 692
Pretty stupid you need 2 cps just to build sandbags
Posts: 752
Posts: 46
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Posts: 747
I'd be happy if riflemen defensive fortifications was Cp0 instead of Cp2
Pretty stupid you need 2 cps just to build sandbags
Rifles being able to build greencover wherever they want to, right from the start would make US early game way too powerful.
Posts: 123
Rifles being able to build greencover wherever they want to, right from the start would make US early game way too powerful.
This is not about US riflemen per say, they were just an easily demonstrable example. I used the word rifleman in original post, but I meant "infantry" or rifleman in a generic way.
Rifleman are better when they use close range anyway with garands or move in to throw a grenade, so I disagree, but that's not really relevant if EVERY faction could build them.
Sandbags are not overpowered, they were not in COH1 and won't be here either. They certainly won't be when every faction has equal opportunity to build them either.
So much of this game is built around cover. Maps become desolate when everything blows up and there's no cover anywhere anymore.
More cover may also equate to less blobbing as well.
Posts: 747
This is not about US riflemen per say, they were just an easily demonstrable example. I used the word rifleman in original post, but I meant "infantry" or rifleman in a generic way.
Rifleman are better when they use close range anyway with garands or move in to throw a grenade, so I disagree, but that's not really relevant if EVERY faction could build them.
Sandbags are not overpowered, they were not in COH1 and won't be here either. They certainly won't be when every faction has equal opportunity to build them either.
So much of this game is built around cover. Maps become desolate when everything blows up and there's no cover anywhere anymore.
More cover may also equate to less blobbing as well.
I was referring to Arclyte's post, explaining why US defensive fortifications ability is and should be at 2cp.
About your suggestion;
I think it's definitely something worth a closer look. For me it's very hard to estimate what the actual effect on balance would be.
Posts: 752
That yes, especially in team-games, the field gets fucking flattened.
I think he has a very good point about how cool it would be to properly re-create cover in the luls (as in pause, not lols), between engagements for a small but crucial edge in infantry survival.
I like this way of thinking. I like it a lot.
Posts: 123
I don't see a reason to have any concerns over balance. This game is just as if not more lethal in infantry combat as COH1 and has the same rules. I would say that building destruction is quicker in this.
And yes, lulls in battle, like blizzards especially, could be used to fortify your position and use all that time for something useful.
Posts: 4
No but seriously, I completely agree.
Posts: 210
They have no idea what they're doing.
Posts: 1248
Posts: 2053
wouldnt sandbags also be spammable and used to blockade paths? If you retreat a squad it wont hop over the bag on retreat. It may go a path you may not desire.
Volks' sandbags take a decent amount of time to build, but still crumble easily. I cant imagine being allowed the time and comfort to use sandbags offensively and block paths.
You can use sandbags to set up a defensive point to your liking, but the enemy will always retreat the same way they came.
Posts: 210
wouldnt sandbags also be spammable and used to blockade paths? If you retreat a squad it wont hop over the bag on retreat. It may go a path you may not desire.
That's called barbwire which is already in the game.
Posts: 1963 | Subs: 1
Epic situation: Sees enemy full company coming. Prepare VolksGrenadier at their path while hiding with TrueSight system. As soon as the enemy gets past a certain point, get behind them and build sandbags while your comrades are fighting for survival. Repels attack and the enemy must retreat somewhere else.
Volks' sandbags take a decent amount of time to build, but still crumble easily. I cant imagine being allowed the time and comfort to use sandbags offensively and block paths.
You can use sandbags to set up a defensive point to your liking, but the enemy will always retreat the same way they came.
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